sprockets Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ.
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Hash, Inc. - Animation:Master

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Posted

Looking pretty nice. Only conceptual quibble I would have is a personal choice one: I like longer fingers when a figure is spindly like that. You planning on adding some geometry to the shirt or is skin-tight the order of the day on this one? Where you going with this one? Got a story/scene planned already?

Posted

Haha, looks a little malnourished! :lol: Seriously, looks good. Kind of anime proportions, it seems... I agree with the others though: fingers should be longer. And personally, it seems like the legs could be closer together. Not to encourage a lot of staring at that region on people, but I don't think there's quite as much space between the thighs... ;) Anyway, I can't wait for the head... that'll tie it all together better... well, unless you're going for a headless character... hmm... well, then it could use some blood, maybe. Oh, I'm up too late again! -Andrew

Posted

Thanks for all your input. I am making some revisions now... Hope to post them soon! I don't have a story for this character. I was just going to use it for some animation tests and character design concept for my demo reel. Thanks again for all the input.

Posted

It's looking good. If you want it to pop you should add and extra ring of splines where the shirt meets the flesh, and then pullit out. This will make it look more like the shirt is a seperate piece. I would still lengthen the fingers.

Posted

I would shorten the torso and make either the shins longer or the thighs shorter, so that the leg proportions are more natural. The modeling looks good, I just think that your proportions need some adjustment....

Posted

I agree, unless you are going for a sort of "Olive Oil" type character, which would be fun too. Depends, I guess on whether you are shooting for realism or cartoony- At this point I'd guess you're going for cartoony, so if that's the final goal, then I've got no complaints. :rolleyes: -Andrew

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