Ravager Posted August 5, 2006 Posted August 5, 2006 can someone tell me which contstraint keeps a bone from moving at all? thx Quote
itsjustme Posted August 6, 2006 Posted August 6, 2006 can someone tell me which contstraint keeps a bone from moving at all? thx To keep a bone from moving use a "translate limit" and set all of the "X", "Y" and "Z" to "0". The rotation can be limited with an "euler limit". Hope that helps. Quote
Ravager Posted August 8, 2006 Author Posted August 8, 2006 can someone tell me which contstraint keeps a bone from moving at all? thx To keep a bone from moving use a "translate limit" and set all of the "X", "Y" and "Z" to "0". The rotation can be limited with an "euler limit". Hope that helps. sorry, i should have been more specific, when i would move its children, it would move along with them, kinda like a snake body Quote
itsjustme Posted August 8, 2006 Posted August 8, 2006 I'm not understanding...sorry about that. Do you mean a "kinematic" constraint like in an IK leg or arm setup? If you present the complete problem, you'll probably get a better answer...at least you should. Quote
Hash Fellow robcat2075 Posted August 8, 2006 Hash Fellow Posted August 8, 2006 I believe if you turn "attached to Parent" OFF in the properties for the bone, it will no longer drag its parent when you move it. Quote
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