Ravager Posted August 5, 2006 Share Posted August 5, 2006 can someone tell me which contstraint keeps a bone from moving at all? thx Quote Link to comment Share on other sites More sharing options...
itsjustme Posted August 6, 2006 Share Posted August 6, 2006 can someone tell me which contstraint keeps a bone from moving at all? thx To keep a bone from moving use a "translate limit" and set all of the "X", "Y" and "Z" to "0". The rotation can be limited with an "euler limit". Hope that helps. Quote Link to comment Share on other sites More sharing options...
Ravager Posted August 8, 2006 Author Share Posted August 8, 2006 can someone tell me which contstraint keeps a bone from moving at all? thx To keep a bone from moving use a "translate limit" and set all of the "X", "Y" and "Z" to "0". The rotation can be limited with an "euler limit". Hope that helps. sorry, i should have been more specific, when i would move its children, it would move along with them, kinda like a snake body Quote Link to comment Share on other sites More sharing options...
itsjustme Posted August 8, 2006 Share Posted August 8, 2006 I'm not understanding...sorry about that. Do you mean a "kinematic" constraint like in an IK leg or arm setup? If you present the complete problem, you'll probably get a better answer...at least you should. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 8, 2006 Hash Fellow Share Posted August 8, 2006 I believe if you turn "attached to Parent" OFF in the properties for the bone, it will no longer drag its parent when you move it. Quote Link to comment Share on other sites More sharing options...
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