sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Replies 8
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I don't believe so. Maybe there's a free plugin. But really that tool is meant for the poly way of thinking. With splines, there are so few that it's just as easy to "weld" them by hand.

While such a tool would be nice to have, it would be used so little as to not make it worthwhile.

Posted

ok, im back ^^;;

 

The reason why I usually end up needing to fuse verticies is because often ive been modelling certain kinds of models which require me to copy/flip/attatch one side of the model to the other

 

But the copy/flip/attach function doesn’t always work the way I want it to. Sometimes it works on the wrong axis, and sometimes it fails to fuse all the vertices leaving gaps in the middle (this is obviously a result of the vertices not being properly aligned in the center)

 

So I often find it easier to just do it manually as opposed to getting the copy/flip/attach function to work properly

 

If there were some sort of wield nearby vertices function, it would make patching up those gaps faster and easier than doing it manually. I don’t know how the majority of the users feel about it, but I know that I would find the function practical and useful

 

http://emar0.angeltowns.com/misc/breasts_test_00.jpg

 

i was trying to model this girls breasts ... i find it difficult to model these, any suggestions anyone???

Posted

If this is needed mainly for copy/flip/attach... you may want to "practice" that technique to get it right.

 

I use CFA all the time and it works for me. It can be a bit picky but once you get the hang of it you will find it works great 99.9% of the time (for me I allowed a .1% failure rate for when I try modeling while drunk or sleep deprived).

 

As for scaling the "center" spline before CFA... just select that whole spline, set the pivot to zero on the axis of the flip and scale to zero on that axis. The half model "center" spline must be on the zero axis.

 

The CFA should not leave gaps if this is done properly.

 

I also find that some "odd" splines connect in the wrong place (3 point patches... dead end splines... odd things to begin with actually).

 

Those can be disconnected and reconnected... this is easier than attaching ALL the splines.

 

The flipping on the wrong axis... I use to get that all the time... I don't remember what I started doing differently... but I don't get it any more... well... once in a blue moon.

 

-Vern

Posted

wow, vern really is everywhere XD

 

thanx vern

 

does anyone else have any suggestions in regards to getting the C/F/A

to function on the correct axis?

  • Hash Fellow
Posted

does anyone else have any suggestions in regards to getting the C/F/A

to function on the correct axis?

 

After you draw a bounding box around the splines you want to C/F/A... shift select a CP that is on the axis you want to flip over

Posted

man, this is just perfect, now all i gotta do is repatch some 5 point patchs and ... ya

 

thanx everyone

you've been a great help,

i really appreciate it ^^

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...