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Hash, Inc. - Animation:Master

Another girly charector


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You've been busy!

 

Looks pretty fine from here.

Eyelashes and Ears (assuming the ears aren't there already*) would be my suggestion.

Her neck is a bit akward too. Perhaps less taper?

 

Go Steve!

 

*If you are wanting to bypass adding the ears a little more volume in the hair to hint at their presence would work.

Edited by Rodney
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hi steve!

 

the neck taper caught my eye as well.

 

she looks like she has good cheek bones, but i'd expect them to continue further up her face. along with the bridge of her nose, they contribute to deep, sunken eyes.

 

but nothing really needs to be 'fixed'. ' ' )

 

lets see more!

-jon

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Thank's Rodney ,thats a good idea thikenig the hair where the ears should be ,gotta get on that kneck lol

 

Jon thank's for your advice ,could you give some sort of example of the cheek bones I did have probems with the shape there and I kno you do graet looking womens faces

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The only thing I can say stands out is something with the Cheek and Jawline; seem a little too flattened out towards the front - or maybe not enough space/distance between their seperation?

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You might try a sphere in the shape of your eyes with transparency and some specularity to give some life to those eyes. Here are some decent settings for eye specularity (depending on the surrounding lighting)

 

Nice work,

 

-Ethan

 

[attachmentid=17096]

post-341-1148960201_thumb.jpg

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I don't have reflections on in the skinn ,its just colour ,no matt .Heres the properties window ,maybe you can see something that would cuase this ,cheers Maybe you could take a look at the model file for me if you have the time [attachmentid=17104]

propert.jpg

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