sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Wow, it seems a loooong time since I last posted! Here is a young girl character I've nearly finished for our pilot film - yes, it's still going ahead :D I've managed to get everybody together in one place to record the voice track next week (please!!) and most of the modelling is now finished. Several people want to animate on it so, hopefully, we shouldn't be too far off now :unsure:

 

MelSpin Animation (Mov)

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Posted

Dale

 

Nice to see you posting again! I like your character, is she destined for the haunted house project that you have been working on?

 

Nicely modelled, nicely textured - do you have any cycles we could look at to see her in action?

 

I see you are use Fur/Hair as well, I really must start using this feature myself I am feeling way behind :unsure:

Posted

Thanks for the comments.

Gary - Yes, she's part of the 'haunted house' story. I will post some more animation soon. It's always difficult knowing just how much to 'give away' when showing stuff.

 

I've been playing around with a program called Mirage lately. It's an old Amiga program (which appealed to me immediately) developed now for PC/Mac. Seems a lot more versatile (and cheaper) than After Effects for what I want and it's so fast and responsive to use. You can matte paint right over your original footage and create camera moves to match etc. Anyway, here is a quick test I did. The foreground trees/toadstool are a matte painting.

Probably would be even better to bring into A:M as a layer to save having to match the camera move.

Well, back to it....

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