sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

trying alpha for modeling


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I think I posted this picture earlier

 

[attachmentid=12959]

 

it was in a lighthouse in Door County WI

 

thought it looked cartoony

 

Trying to model it got rough start so far with quick materials

 

 

[attachmentid=12960]

 

alpha seems fine but the quick render looks a little weird this was final render

realphone.jpg

phone0.jpg

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I worked for about half an hour and i came up with this.

 

Dan, you're scarin' me... half an hour.... Stop it! It took you a week! don't fib! Your fingers were bleeding when you were done... and you melted your mouse or pen or whatever it is you use.... (Harry Potter's magic wand?)

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He was able to make the model so fast because he used basic shapes. The box is made of three beveled cubes, and there's a lot of lathe going on for things like the microphone and the speaker. To make the cord he extruded a four point spline and just rotated the extrutions. The flat surface where you'd put a paper or something was the most time consuming of the tasks, and all he did was draw the form of it, extruded it and added another beveled cube for the holder at the bottom. He made a wall with molding too, but you can't see it in his render. Dan was trying to get AO to work, but it kept locking up. The only thing left to do is give the model surface properties and some texturing.

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I understand how he did it I am doing things in a similar manner but I added bones to the cord because I want to animate it later so I made the cord a straight extrusion and added bones then for my display made a quick pose and arrange the cord also was trying some textures the box should be easy

 

 

Thanks

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Dan. Took your image into photoshop and increased the size. (used 1st frame of animated gif) then adjusted the levels to get the lines black. Selected the white area then inversed the selection . Went to path and selected make work path. Exported path to ai file. Used wizard in AM to import. Can be used for any shape that you can select in photo shop.

 

 

http://johnl.inform.net/pages/kenny.htm

 

http://johnl.inform.net/pages/pretend.htm

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