johnl3d Posted January 6, 2006 Posted January 6, 2006 I think I posted this picture earlier [attachmentid=12959] it was in a lighthouse in Door County WI thought it looked cartoony Trying to model it got rough start so far with quick materials [attachmentid=12960] alpha seems fine but the quick render looks a little weird this was final render Quote
johnl3d Posted January 20, 2006 Author Posted January 20, 2006 update [attachmentid=13465] hmm noticed the 13 did not save all material correctly wood changed Quote
DanCBradbury Posted January 20, 2006 Posted January 20, 2006 You should not convert your files to v13 yet. It's only an alpha. Quote
johnl3d Posted January 21, 2006 Author Posted January 21, 2006 I know just practicing in 13 model not that important...looking for problems and training myself at the same time Quote
DanCBradbury Posted January 22, 2006 Posted January 22, 2006 I guess i should do that too... but i cant get over some of the big problems. One of the most annoying is after you do your first render, every patch is drawn black so you can't tell with what you are looking. I worked for about half an hour and i came up with this. Quote
oakchas Posted January 22, 2006 Posted January 22, 2006 I worked for about half an hour and i came up with this. Dan, you're scarin' me... half an hour.... Stop it! It took you a week! don't fib! Your fingers were bleeding when you were done... and you melted your mouse or pen or whatever it is you use.... (Harry Potter's magic wand?) Quote
johnl3d Posted January 22, 2006 Author Posted January 22, 2006 Charlie those modelers are just show offs....Just kidding Enviously must say a nice model now we need it animated [attachmentid=13550] My effort for Dan dan.zip Quote
MattWBradbury Posted January 22, 2006 Posted January 22, 2006 He was able to make the model so fast because he used basic shapes. The box is made of three beveled cubes, and there's a lot of lathe going on for things like the microphone and the speaker. To make the cord he extruded a four point spline and just rotated the extrutions. The flat surface where you'd put a paper or something was the most time consuming of the tasks, and all he did was draw the form of it, extruded it and added another beveled cube for the holder at the bottom. He made a wall with molding too, but you can't see it in his render. Dan was trying to get AO to work, but it kept locking up. The only thing left to do is give the model surface properties and some texturing. Quote
johnl3d Posted January 22, 2006 Author Posted January 22, 2006 I understand how he did it I am doing things in a similar manner but I added bones to the cord because I want to animate it later so I made the cord a straight extrusion and added bones then for my display made a quick pose and arrange the cord also was trying some textures the box should be easy Thanks Quote
DanCBradbury Posted January 22, 2006 Posted January 22, 2006 that model you made was pretty cool. Is it a wizard that converts black and white images into patchwork? Anywho here's the phone model. phone.zip Quote
johnl3d Posted January 22, 2006 Author Posted January 22, 2006 Dan. Took your image into photoshop and increased the size. (used 1st frame of animated gif) then adjusted the levels to get the lines black. Selected the white area then inversed the selection . Went to path and selected make work path. Exported path to ai file. Used wizard in AM to import. Can be used for any shape that you can select in photo shop. http://johnl.inform.net/pages/kenny.htm http://johnl.inform.net/pages/pretend.htm Quote
steve392 Posted January 22, 2006 Posted January 22, 2006 I worked for about half an hour and i came up with this. Dan how are you getting that nice grey soft look ,can you put a prj up so I can study it ? please ,Iv been trying to get that but no go Quote
DanCBradbury Posted January 22, 2006 Posted January 22, 2006 I worked for about half an hour and i came up with this. Dan how are you getting that nice grey soft look ,can you put a prj up so I can study it ? please ,Iv been trying to get that but no go ambient occlusion Quote
steve392 Posted January 23, 2006 Posted January 23, 2006 Thank's Dan ,god knows how I missed that Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.