sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

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Posted

I think I posted this picture earlier

 

[attachmentid=12959]

 

it was in a lighthouse in Door County WI

 

thought it looked cartoony

 

Trying to model it got rough start so far with quick materials

 

 

[attachmentid=12960]

 

alpha seems fine but the quick render looks a little weird this was final render

realphone.jpg

phone0.jpg

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Posted

update

 

[attachmentid=13465]

 

hmm noticed the 13 did not save all material correctly wood changed

phone00.jpg

Posted

I know just practicing in 13 model not that important...looking for problems and training myself at the same time

Posted

I guess i should do that too... but i cant get over some of the big problems. One of the most annoying is after you do your first render, every patch is drawn black so you can't tell with what you are looking. :(

 

I worked for about half an hour and i came up with this.

post-8217-1137899587_thumb.jpg

Posted
I worked for about half an hour and i came up with this.

 

Dan, you're scarin' me... half an hour.... Stop it! It took you a week! don't fib! Your fingers were bleeding when you were done... and you melted your mouse or pen or whatever it is you use.... (Harry Potter's magic wand?)

Posted

Charlie those modelers are just show offs....Just kidding

 

Enviously must say a nice model now we need it animated

 

 

 

[attachmentid=13550]

 

My effort for Dan

dan.zip

Posted

He was able to make the model so fast because he used basic shapes. The box is made of three beveled cubes, and there's a lot of lathe going on for things like the microphone and the speaker. To make the cord he extruded a four point spline and just rotated the extrutions. The flat surface where you'd put a paper or something was the most time consuming of the tasks, and all he did was draw the form of it, extruded it and added another beveled cube for the holder at the bottom. He made a wall with molding too, but you can't see it in his render. Dan was trying to get AO to work, but it kept locking up. The only thing left to do is give the model surface properties and some texturing.

Posted

I understand how he did it I am doing things in a similar manner but I added bones to the cord because I want to animate it later so I made the cord a straight extrusion and added bones then for my display made a quick pose and arrange the cord also was trying some textures the box should be easy

 

 

Thanks

Posted

Dan. Took your image into photoshop and increased the size. (used 1st frame of animated gif) then adjusted the levels to get the lines black. Selected the white area then inversed the selection . Went to path and selected make work path. Exported path to ai file. Used wizard in AM to import. Can be used for any shape that you can select in photo shop.

 

 

http://johnl.inform.net/pages/kenny.htm

 

http://johnl.inform.net/pages/pretend.htm

Posted
I worked for about half an hour and i came up with this.

Dan how are you getting that nice grey soft look ,can you put a prj up so I can study it ? please ,Iv been trying to get that but no go :unsure:

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