JohnArtbox Posted January 6, 2006 Posted January 6, 2006 Task for the week....work out fur.... I've never used the new hair grooming features and hair dynamics, so I pulled out my Kow model and started. This is after an hour or so. I've gromed the direction, Now I need to adjust the length and the density. The render is a frame from a turntable animation with 25% motion blur(hence the slight fuzziness. The discovery of the day is that fur seems to render quite well even with low res zbuffer shadows and animation. This still is lit by 2 Kleig lights with 256res ZBuffer shadows. [attachmentid=12937] Quote
arkaos Posted January 6, 2006 Posted January 6, 2006 Kow is soooo cute with fur. Did u use the "fur" material or a hair emitter? I found "fur" material renders rather quickly, but lose other tweaks that you get with the extremely SLOW rendering hair emitter. Quote
JohnArtbox Posted January 6, 2006 Author Posted January 6, 2006 It's a hair emitter...I don't know of any other fur material?? Fur needs to be rendered with zbuffered shadows to render at any decent speed (9 pass render at VGA Res with 2 kleigs[one a spinning Skycast light which adds slightly to render time] = 2min20sec). [attachmentid=12941] With ray trace shadows rendertime would be llooonnngggg Bad composition because it's from a turntable animation with an offset centre. Quote
DanCBradbury Posted January 6, 2006 Posted January 6, 2006 awe but raytrace is awesomefulness. nice cow Quote
Dhar Posted January 6, 2006 Posted January 6, 2006 What a lovable character. More shaggy than Shaggy Have you tried differing the hair lengths and softening the tips of the longer hairs to give a softer fuzzy look? Quote
williamgaylord Posted January 6, 2006 Posted January 6, 2006 Hairy Kow, Batman! This must be the ice age kow...a wooly bovine? Bill Gaylord Quote
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