markeh Posted December 29, 2005 Share Posted December 29, 2005 normal map test Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted December 29, 2005 Share Posted December 29, 2005 Wow, that looks really great! That nipple doesn't disappoint. Are those trees made with hair? Er...umm...I mean...no, I don't mean...um..that Molly has a hairy...ah.. nipple...yeez, just bury me in that plot Quote Link to comment Share on other sites More sharing options...
phnxpyre Posted December 29, 2005 Share Posted December 29, 2005 are there tutorials on normal mapping? (by the way.... AWESOME!) Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted December 29, 2005 Share Posted December 29, 2005 I was so busy trying to be funny that I didn't even ask if you would let us know how you did that? I've tried V.12 normal mapping with little success. Quote Link to comment Share on other sites More sharing options...
markeh Posted December 29, 2005 Author Share Posted December 29, 2005 I was so busy trying to be funny that I didn't even ask if you would let us know how you did that? I'm glad you wrote something funny. My wife called me a dufus for writing a subtitle like that. Anders wrote a plugin with excellent instructions and there are several examples of normal maps here Will Sutton also pointed out this website that has a photoshop plugin that you can change regular photos into normal maps. Thank goodness there really is a Molly's nipple in southern Utah. Good grief I've forgotten her last name though. Quote Link to comment Share on other sites More sharing options...
trajcedrv Posted December 29, 2005 Share Posted December 29, 2005 LOL!!! You got me there, markeh! However, render is even better than I anticipated!!! Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted December 29, 2005 Share Posted December 29, 2005 The thing that sticks out to me is that the trees (being hair) are all pointing away from the hills in the direction of their surface normal--But trees as a rule grow straight up. So I guess that is something to keep in mind using that technique that you will have to groom the trees Quote Link to comment Share on other sites More sharing options...
aaver Posted December 29, 2005 Share Posted December 29, 2005 The thing that sticks out to me is that the trees (being hair) are all pointing away from the hills in the direction of their surface normal--But trees as a rule grow straight up. So I guess that is something to keep in mind using that technique that you will have to groom the trees Or maybe applying a force in the positive y direction? Great test BTW, markeh! Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted December 29, 2005 Share Posted December 29, 2005 I love that image! I agree with William's comment on grooming the trees. Most of the trees should be growing straight up. Even so, it is a nice image and your normal map looks very like the effects of the crumple material. Is it applied to the whole surface as tiled maps or as a big decal? I haven't experimented with normal maps yet though I know that I should. Soon, I hope. Quote Link to comment Share on other sites More sharing options...
markeh Posted December 29, 2005 Author Share Posted December 29, 2005 So I guess that is something to keep in mind using that technique that you will have to groom the trees Ah yes, the grooming of the trees - I guess I haven't read that New York best seller quite yet. Is it applied to the whole surface as tiled maps or as a big decal? In this case it is several stamps just because I had more control on the resolution. But experimentation would be good on different resolutions to be applied as an image because that would make things more easy in the long run (I probably stamped only about 10% of of my entire mountain mesh). Thankyou for the praises. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.