johnl3d Posted November 19, 2005 Posted November 19, 2005 Okay I made a project wit two chors the first generates Thom doing two jump cycles as a tga sequence (used alpha buffer) Then for the second chor I import the sequence of tgas and use them as the sprite. I applied to model put in in chor and (not sure if necessary) choose frame at the end of each cycle to match what frame in sequence should be there ( action 1:01 so at 1:01 i chose sprite frame 1:01 at 2:02 chose 2:02)-again might not be necessary. Anyway then rendered the qt here [attachmentid=11396] project file with both chors instead of the sprite sequence [attachmentid=11397] I know its a bit rough but it hopefully will steer you in the right direction thom000.mov thoms.zip Quote
johnl3d Posted November 19, 2005 Author Posted November 19, 2005 using the same sequence as hair images...although it would be better if feet were closer to edge [attachmentid=11399] attachthoms.mov Quote
johnl3d Posted November 19, 2005 Author Posted November 19, 2005 same sequence as group image [attachmentid=11400] ok thats enough w.mov Quote
DanCBradbury Posted November 19, 2005 Posted November 19, 2005 hm.... i'm not sure what exactly i'm lookin at. id have to say, you've thouroly confused me. Quote
Dhar Posted November 19, 2005 Posted November 19, 2005 hm.... i'm not sure what exactly i'm lookin at. id have to say, you've thouroly confused me. john3d is a 'Tinkering Gnome'. His "inventions" are out there, but I gotta admit; I find his tinkering fascinating - haven't found use for them just yet but I can't help think "I may need it some day". Thank you john3d Quote
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