sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Okay

I made a project wit two chors the first generates Thom doing two jump cycles as a tga sequence (used alpha buffer)

 

Then for the second chor I import the sequence of tgas and use them as the sprite. I applied to model put in in chor and (not sure if necessary) choose frame at the end of each cycle to match what frame in sequence should be there ( action 1:01 so at 1:01 i chose sprite frame 1:01 at 2:02 chose 2:02)-again might not be necessary.

 

Anyway then rendered the qt here

 

 

[attachmentid=11396]

 

project file with both chors instead of the sprite sequence

 

[attachmentid=11397]

 

I know its a bit rough but it hopefully will steer you in the right direction

thom000.mov

thoms.zip

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Posted

hm.... i'm not sure what exactly i'm lookin at. id have to say, you've thouroly confused me. :blink:

 

 

john3d is a 'Tinkering Gnome'. His "inventions" are out there, but I gotta admit; I find his tinkering fascinating - haven't found use for them just yet but I can't help think "I may need it some day".

 

Thank you john3d :)

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