johnl3d Posted November 19, 2005 Share Posted November 19, 2005 Okay I made a project wit two chors the first generates Thom doing two jump cycles as a tga sequence (used alpha buffer) Then for the second chor I import the sequence of tgas and use them as the sprite. I applied to model put in in chor and (not sure if necessary) choose frame at the end of each cycle to match what frame in sequence should be there ( action 1:01 so at 1:01 i chose sprite frame 1:01 at 2:02 chose 2:02)-again might not be necessary. Anyway then rendered the qt here [attachmentid=11396] project file with both chors instead of the sprite sequence [attachmentid=11397] I know its a bit rough but it hopefully will steer you in the right direction thom000.mov thoms.zip Quote Link to comment Share on other sites More sharing options...
johnl3d Posted November 19, 2005 Author Share Posted November 19, 2005 using the same sequence as hair images...although it would be better if feet were closer to edge [attachmentid=11399] attachthoms.mov Quote Link to comment Share on other sites More sharing options...
johnl3d Posted November 19, 2005 Author Share Posted November 19, 2005 same sequence as group image [attachmentid=11400] ok thats enough w.mov Quote Link to comment Share on other sites More sharing options...
DanCBradbury Posted November 19, 2005 Share Posted November 19, 2005 hm.... i'm not sure what exactly i'm lookin at. id have to say, you've thouroly confused me. Quote Link to comment Share on other sites More sharing options...
Dhar Posted November 19, 2005 Share Posted November 19, 2005 hm.... i'm not sure what exactly i'm lookin at. id have to say, you've thouroly confused me. john3d is a 'Tinkering Gnome'. His "inventions" are out there, but I gotta admit; I find his tinkering fascinating - haven't found use for them just yet but I can't help think "I may need it some day". Thank you john3d Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.