sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hi Folks, Just wondering if anyone knew a way to render a model like this. Its a source file for a stereogram generating programme. I think the rule is that lightest values in the pic appear foremost in the stereogram. Maybe there is a way to do it post render... any ideas?

 

Cheers AndyG

post-6260-1132109965_thumb.jpg

  • Replies 10
  • Created
  • Last Reply

Top Posters In This Topic

Posted

That would be a depth buffer in the render options.

 

I have done this type of render using fog as well. Basically a completely black background... totally white model... and black fog set on the camera... no shadows... try adding ambience to the model... this will blow out the shadow areas I think.

 

The depth buffer gives a better result... I only tried playing with the depth buffer in older versions of AM which required some kind of conversion... however I think v12 does this as part of the new composite feature. Not sure.

 

Vernon "!" Zehr

Posted

Wow... it just so happens... i recently used this effect to creat my normal maps. The easiest way to do this is to set up your shot like you want. Make the model without any textures, or colors. Make the entire set and all models pure white and have an ambience of 100 and ambience color of pure white. Then, take the camera, make it have a black background, with fog. Make the fog start at the closest point in your shot, and end to the furthest part of your shot. So if it where that plane, i'd make the start of the fog probably somewhere near the first wing, and the fog end at the very back of the tail fin... or further. I did the same thing with arnolds head, and it created a perfect bump map of his face. It was awesome. You should make sure that all the components in the shot are within the fog range that you want. Let's see what you're workin on. :P

Posted

Hi Folks, Just wondering if anyone knew a way to render a model like this. Its a source file for a stereogram generating programme. I think the rule is that lightest values in the pic appear foremost in the stereogram. Maybe there is a way to do it post render... any ideas?

 

Cheers AndyG

 

 

I think the easiest way to achieve this effect is to use the depth-buffer. You need the depth2tga-tool to convert it to tga-file format (at least in v11.1).

 

Cheers,

DJ

Posted

Hey Dan, Im still using V. 10.5 for now, is ambience colour something new?

 

 

(Make the entire set and all models pure white and have an ambience of 100 and ambience color of pure white.)

 

Cheers AndyG

Posted

Hey Dan, when you say....

 

Make the entire set and all models pure white and have an ambience of 100 and ambience color of pure white.

 

Im still using V.10.5 Is ambience colour a new thing? Ive noticed I dont get as much detail as you are getting in my shots.

 

Cheers AndyG

Posted

Oh... sorry about that, i wasn't able to get to this topic yesterday. Ya, ambience color is somethin new, but dont worry. Like arkaos said, the ambience color is what ever the diffuse color is, and it will still work.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...