*A:M User* Shelton Posted October 29, 2005 *A:M User* Share Posted October 29, 2005 Here is a mdl I have been working. It is my second model and would like some comments. I am working with photoshop cs2 to get the decal / textures. Steve Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted October 29, 2005 Share Posted October 29, 2005 Pretty darned good I would say, especially for a second model. A couple of possible tweaks are the top of the head and the ears, which look a little flat at the moment. Perhaps this guy really has those features though. I like the folds in he jeans. Details like that really help to make a model believable. Well done and good luck with the hands and feet. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted October 29, 2005 Author *A:M User* Share Posted October 29, 2005 Thanks. I have the hair coming next and hands and feet. The texture on the face will be reworked as I am not happy with the forehead. It almost looks as though the decal doubled itself at the top of the head. I will u/l new test renders as I go. Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted October 31, 2005 Author *A:M User* Share Posted October 31, 2005 Well hand to step away. The hands were driving me nuts. I need some help on the hands. I have looked and loked at them. Any thoughts? Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted October 31, 2005 Author *A:M User* Share Posted October 31, 2005 Well after looking for a long while I found no heal to the hand or wrist to the arm. Here is the new upload. Quote Link to comment Share on other sites More sharing options...
Blackjack_Davie Posted October 31, 2005 Share Posted October 31, 2005 I like it, I definatly second the opinion about the pants, very nice work on those folds. and denim has a very particular way of folding that other cloth doesn't very soft and supple. But the shoulders and the arms. . . seems almost dwarf like in proportions. . . not even that he needs broader shoulders, but almost like he doesn't have shoulders at all. Take this with a grain of salt coming from me, (considering how stylized my work is) but general proportions that work well for me are as follows, measure the distance from the edge of the hair line from front to the end of the chin, that will give you your base length. From there torso proportions are as follows, Length = hair line to chin. Torso: clavicle to nipples = one length nipples to bellybutton = one length bellybutton to crotch = one length those proportions should give you a well balanced torso. With that in mind your legs should be = in length to the torso. then you can devide the legs as such. Legs: feet = 3/4 shins shins = 3/4 thigh. now for shoulders and arms. . . shoulder width I eyeball, and arm with i usually go to the length from one finer on the right to the same finger on the left of the arms in spread pose to be = to the length of the character head to toe. from shoulder to elbow i make the humerous a little less then 1/2 the torso then divide the arms like the legs. arms hands = 3/4 fore arm fore arm = 3/4 humerous and in theory hands are 3/4 the feet so feet are roughly equal to fore arms. . . go ahead, measure against yourself if you don't believe me, but these generally hold true. one last tidbit. when you deal with curves of the body such as muscles and bony protrusions please observe the interesting way of how with mussels that parallels such as calf mussels and tricepts that the outer parts of these mussles are higher than the inner parts. and when dealing with boney protrusions such as your ankles, the opposite is true, the outside protrusion is higher then the inner protrusions. sorry for the long and wordy post, hope it actually helps. cheers and remember, say no to polygons. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted October 31, 2005 Author *A:M User* Share Posted October 31, 2005 Excellent help! I have an art back ground and should know a great deal of these things. I have drawn a great deal of figures in my days and I agree with you numbers. You get wrapped up in the look of what is to come and sometimes the obvious slip by. I will have a second go of the body and shoulders. Maybe that will help with the over all look. I started with a more character figure and had totally different proportions that this one!. I will let you know on the progress. Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted October 31, 2005 Author *A:M User* Share Posted October 31, 2005 OK, I have reworked the torso and up body and arms. I still have to work on the hands once again, but I feel better about the head fitting the body. I think the way I modeled the shirt causes some of the torso problems as well. Thanks for you thoughts. Some more tweeaking on the body. I have been playing with the hair and like the hair wizard but I have find grooming the hair has been a problem. I have created a skull cap just below the scalp and apply the hair emiters to it. But the hair causes the machine to be unusable in modeling. I appreciate all the help with AM as this is still new to me with only one model completed before this one. Steve Quote Link to comment Share on other sites More sharing options...
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