DCLeadboot Posted October 19, 2005 Share Posted October 19, 2005 The file attached here shows the start and ending frames of a two-second clip of my alter-ego, Danbuster Cameronean Leadboot. He is posing for the camera in his own fun-loving crazy little way. It was intended for my avatar, though only a few frames now exist because of the limit. The wild blond hair is a hair emitter. I had to do it like that, because it was too difficult to accomplish fuzzy hair that sticks straight up using a mesh (as I have with my other models). The fur on the body was accomplished by using a fairly rough and low-scale bump map. The hair is the problem. In preview mode, it renders fully shaded. Here, in the rendered file, the first frame is coloured properly but the quality is terrible. The remaining frames are rendered at good quality, but the hair is flat. Can someone please explain this? It's not major in itself, but it does make it look bad. BTW, my version of A:M is 10.5r. I only got this near the start of this year and I can't readily afford an upgrade! Quote Link to comment Share on other sites More sharing options...
NEKOSEI Posted October 21, 2005 Share Posted October 21, 2005 I did some experiments with Hair particles also, and found that the best way to create non-uniform hair was to actually add in more colors to it. Now I don't know if version 10 can do that, as I was working with version 11.1 at the time, but if you can add more hair emitters into your hair material, then you can make the hair color varied. 3 Hair emitters are creating the hair in my attached example. Quote Link to comment Share on other sites More sharing options...
DCLeadboot Posted December 21, 2005 Author Share Posted December 21, 2005 Now I don't know if version 10 can do that, as I was working with version 11.1 at the time, but if you can add more hair emitters into your hair material, then you can make the hair color varied. 3 Hair emitters are creating the hair in my attached example. There is a way of adding a colour decal to hair, just like a surface, if the hair emitter is already set up. A colour fill with a stippled or grained effect may be one other idea. Nice model, BTW Quote Link to comment Share on other sites More sharing options...
ericsh6 Posted December 21, 2005 Share Posted December 21, 2005 Maybe you need to increase the diffuse and lower the ambient levels of the the hair emitter? I like to do a progressive render on the hair area only and then play with numbers till I get the look I want. Quote Link to comment Share on other sites More sharing options...
DCLeadboot Posted April 5, 2006 Author Share Posted April 5, 2006 Maybe you need to increase the diffuse and lower the ambient levels of the the hair emitter? I like to do a progressive render on the hair area only and then play with numbers till I get the look I want. Sometimes, what I see rendered in the workspace and what is rendered in files are two different things. Despite the fact that hair should be shaded and all, when there is a lot of hair and things in the frame, the hair in the movie file is rendered as flat colour. Any idea why that is? Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted April 6, 2006 Share Posted April 6, 2006 V10.5 hair is 'yesterdays papers'...it's like driving a 1950's car and saying "I can't find the air-conditioner"... V11.1 is when hair made it's leap into the 'usable future'...(see my avatar) Time to UPgrade, I'm afraid. Quote Link to comment Share on other sites More sharing options...
DCLeadboot Posted July 19, 2006 Author Share Posted July 19, 2006 I have finally been able to afford an upgrade of Animation:Master! Quote Link to comment Share on other sites More sharing options...
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