johnl3d Posted September 9, 2005 Posted September 9, 2005 really rough only had about 45minutes fnt.mov Quote
johnl3d Posted September 9, 2005 Author Posted September 9, 2005 heres what i threw together sprite is on cd fnt.prj Quote
Kamikaze Posted September 9, 2005 Posted September 9, 2005 Thanks John..looks pretty neat.. Michael Quote
NancyGormezano Posted September 9, 2005 Posted September 9, 2005 Yes indeedy - looks like a fountain to me - thanks John! - I shall have a look at your project (I'll probably play with the emitter, and paths) but found it very interesting that the smoke emitter makes a good bubbly effect for a certain kind of spray. Neat! Muy Bueno. Quote
NancyGormezano Posted September 9, 2005 Posted September 9, 2005 Just had a look at your project - I really like how you have geometry & a controlling pose for the central gusher - I would not have thought to do it that way - much better than what I had in mind - I always learn something from you - thanks again! Quote
johnl3d Posted September 10, 2005 Author Posted September 10, 2005 I tried to add something with an old program I purchased called amplitude it causes a pose to move to the sound amplitude of a wave file and creates an action. You can almost see the main water spout move to the wave file noisefnt.mov Quote
johnl3d Posted September 10, 2005 Author Posted September 10, 2005 here's the project file including the wav and action file noisefnt.zip Quote
johnl3d Posted September 10, 2005 Author Posted September 10, 2005 better sample of amplitude with same wave file but not that much better test.mov Quote
NancyGormezano Posted September 10, 2005 Posted September 10, 2005 Hey John! Took a look at your amplitude responding thing - that works really well for something that is to be done more automatically - but I was thinking of doing something deliberately choreographed - changing the spray patterns to form artful designs that would be animated to music (by hand) - eg changing the path to twirl or to sway, maybe even trace a heart. Along with changing amplitude of the spray. I was imagining there could be multiple thin "spray spigots" emanating from the sides of the lower bowl and aimed towards the center to form graceful arcs to reach the other side that would form interesting patterns as they crossed each other, in addition to fountain types that bubble whused (whoosed?) straight up as in your first example (which also formed nice spray patterns). I seem to remember you doing something with blobbies? in a pipe? - Blobbies are so computationally expensive. Perhaps a sprite emitter that looks like a blob for a thin stream following a dynamically changing path might suit the situation. I really like the "water pipe" geometry you had in the first example. All in all - this is so far off in time (for when it would be needed) & it's not really clear if there really will be an opportunity (or need) for fancy water pattern dancing in the movie - so I look at this as something neat that would be interesting to figure out. But I could definitely see using thin streams of water coming from the sides along with refined central gushers in the bottom, as well as thin delicate streams in the top basin, as the characters pass by. (Yikes! maybe it's really sparkly oil - or glitter streaming as after all, we are in Tin-can-rust land) Thanks again, Tinkering Gnome Guy Quote
johnl3d Posted September 11, 2005 Author Posted September 11, 2005 (edited) Nancy just a thought you know sprites can be animations also so there are some interesting possiblilities. Animated a model of water forming shapes or a shape and you could get interesting results on this example i used an image sequence for the sprites and same ones on a layer firesprites.mov Edited September 11, 2005 by johnl3d Quote
johnl3d Posted September 11, 2005 Author Posted September 11, 2005 you said something about hearts etc here is a changing path with multiple emitters heart.mov Quote
johnl3d Posted September 11, 2005 Author Posted September 11, 2005 sprite is on cd for this one heart.prj Quote
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