sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Replies 11
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Yes indeedy - looks like a fountain to me - thanks John! - I shall have a look at your project (I'll probably play with the emitter, and paths) but found it very interesting that the smoke emitter makes a good bubbly effect for a certain kind of spray. Neat! Muy Bueno.

Posted

Just had a look at your project - I really like how you have geometry & a controlling pose for the central gusher - I would not have thought to do it that way - much better than what I had in mind - I always learn something from you - thanks again!

Posted

I tried to add something with an old program I purchased called amplitude it causes a pose to move to the sound amplitude of a wave file and creates an action.

You can almost see the main water spout move to the wave file

noisefnt.mov

Posted

Hey John!

 

Took a look at your amplitude responding thing - that works really well for something that is to be done more automatically - but I was thinking of doing something deliberately choreographed - changing the spray patterns to form artful designs that would be animated to music (by hand) - eg changing the path to twirl or to sway, maybe even trace a heart. Along with changing amplitude of the spray.

 

I was imagining there could be multiple thin "spray spigots" emanating from the sides of the lower bowl and aimed towards the center to form graceful arcs to reach the other side that would form interesting patterns as they crossed each other, in addition to fountain types that bubble whused (whoosed?) straight up as in your first example (which also formed nice spray patterns).

 

I seem to remember you doing something with blobbies? in a pipe? - Blobbies are so computationally expensive. Perhaps a sprite emitter that looks like a blob for a thin stream following a dynamically changing path might suit the situation. I really like the "water pipe" geometry you had in the first example.

 

All in all - this is so far off in time (for when it would be needed) & it's not really clear if there really will be an opportunity (or need) for fancy water pattern dancing in the movie - so I look at this as something neat that would be interesting to figure out.

 

But I could definitely see using thin streams of water coming from the sides along with refined central gushers in the bottom, as well as thin delicate streams in the top basin, as the characters pass by.

 

(Yikes! maybe it's really sparkly oil - or glitter streaming as after all, we are in Tin-can-rust land)

 

Thanks again, Tinkering Gnome Guy

Posted (edited)

Nancy just a thought you know sprites can be animations also so there are some interesting possiblilities. Animated a model of water forming shapes or a shape and you could get interesting results

 

 

 

on this example i used an image sequence for the sprites and same ones on a layer

firesprites.mov

Edited by johnl3d

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...