johnl3d Posted August 24, 2005 Posted August 24, 2005 should have made this bigger hard to see sfamily.mov Quote
Far Star Productions Posted August 24, 2005 Posted August 24, 2005 Ok I got your project and I opened it up and all looks cool but I would love to find a real tut on how to use this plug in. How do you get the spring to simulate? I have looked at the Newton Physics web page but that is not to clear on how to use it. newton web page Quote
johnl3d Posted August 24, 2005 Author Posted August 24, 2005 Okay will do tomorrow because its late now but basically I set the ground as a static object and springs dynamic and adjust the settings used the multiple plugin to bring 10 into the chor set them in the air right click on one find plugin wizard and start the simulation and you see the results or almost...closer render sfamily1.mov Quote
heyvern Posted August 24, 2005 Posted August 24, 2005 ....I have looked at the Newton Physics web page but that is not to clear on how to use it. There is a thread on the forum somewhere... about this plugin. Somewhere in that thread is a post with a link to a PDF with tutorial instructions. It isn't hard... but... could be tricky without some guidance. The thread has even more info about it. Vernon "!" Zehr Quote
Etherton Posted August 24, 2005 Posted August 24, 2005 Ok I got your project and I opened it up and all looks cool but I would love to find a real tut on how to use this plug in. How do you get the spring to simulate? I have looked at the Newton Physics web page but that is not to clear on how to use it. I agree it is not clear to figure what can be accomplished with a realistic physics plug in. The feature list does not really say you can do this or that; it is more like a carpenter tool box. It is how you combine the basic feature that creates amazing things. It is better to start easy and gradually add more complexity as you go along. Here is for example a video if found over the Newton forum of something that is possible but the engine would not let you think it could be. http://walaber.com/misc/tramp15.avi I think if some of the more advanced users can write basics tutorials, it will be great for us the less fortunate . Quote
Bendytoons Posted August 24, 2005 Posted August 24, 2005 Since the A:M plug-in is based on the Newton Game Dynamics engine, you might take a look at the resources on thier Webpage Though these are not A:M specific, they are Newton specific. The Forum includes a tips and tricks from the masters. Quote
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