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Hash, Inc. - Animation:Master

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Posted

Okay will do tomorrow because its late now

 

 

 

 

 

but basically

I set the ground as a static object and springs dynamic and adjust the settings

 

used the multiple plugin to bring 10 into the chor

 

set them in the air

 

right click on one find plugin wizard and start the simulation

 

and you see the results

 

or almost...closer render

sfamily1.mov

Posted
....I have looked at the Newton Physics web page but that is not to clear on how to use it.

There is a thread on the forum somewhere... about this plugin. Somewhere in that thread is a post with a link to a PDF with tutorial instructions.

 

It isn't hard... but... could be tricky without some guidance.

 

The thread has even more info about it.

 

Vernon "!" Zehr

Posted
Ok I got your project and I opened it up and all looks cool but I would love to find a real tut on how to use this plug in. How do you get the spring to simulate? I have looked at the Newton Physics web page but that is not to clear on how to use it.

I agree it is not clear to figure what can be accomplished with a realistic physics plug in.

The feature list does not really say you can do this or that; it is more like a carpenter tool box. It is how you combine the basic feature that creates amazing things.

It is better to start easy and gradually add more complexity as you go along. Here is for example a video if found over the Newton forum of something that is possible but the engine would not let you think it could be.

http://walaber.com/misc/tramp15.avi

 

I think if some of the more advanced users can write basics tutorials, it will be great for us the less fortunate .

Posted

Since the A:M plug-in is based on the Newton Game Dynamics engine, you might take a look at the resources on thier Webpage

 

Though these are not A:M specific, they are Newton specific. The Forum includes a tips and tricks from the masters.

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