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Hash, Inc. - Animation:Master

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Posted

Alright...I finally pretty much finished rigging and modeling the basics of my flower....look at the rig! :) I'm using dynamic constraints for each petal to cut down on the animation work time.

 

 

Plot: basically a flower gets aggrovated because of a bee that keeps flying around it and is doing a whole bunch of annoying stuff (I get the ideas of that stuff from what I do to others :))

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Posted

That looks good. I love dynamic constraints. Half of the overlapping action I do is based on DCs these days.

Posted

Decided to hold back on texturing and improve my rig..this is a basic pose I have right now...

 

tell me what expression you see in this?

 

Should I add eyes to the guy?

Posted

Whoops forgot about the pic...by the way, i finished texturing except for the UNIBROW. What color should I make it...white doesn't look good. Would black be fine?

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Posted

Experiment with many colors. I would try black and yellow and maybe orange.

 

I personally think the eyes need to be just a bit smaller.

 

Cute model!

 

Scott

Posted

Im already looking forward to seeing this mini at it's completion...

Looking really good so far..

 

Michael,

 

P.S. Im working on 3 mini's right now, not sure which will get the nod..

 

Michael

Posted

Ok..I want to cut down on render times...how is this for a grass plain instead of hair? Or what would be a good way to simulate the blades without the use of hair?

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Posted

Alright..here's the start of the bee. Got a question, though. Should I give it the same style of eyes as the flower? I suddenly feel that the the bee looks too realistic compared the the rest of the scene

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Posted
Ok..I want to cut down on render times...how is this for a grass plain instead of hair? Or what would be a good way to simulate the blades without the use of hair?

Mapping ;)

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