adamP Posted May 28, 2005 Posted May 28, 2005 I started modeling my first human head. I'm pretty happy with the lips so far, but I can't get rid of the creases at the corners of the mouth. Any ideas? Quote
higginsdj Posted May 28, 2005 Posted May 28, 2005 I assume the splinage on each corner is the same - how about posting the closeup wireframe view instead. Its a bit difficult to see just from a skin view.... Cheers Quote
adamP Posted May 28, 2005 Author Posted May 28, 2005 Did some more work, and put some wire pics this time. They're labeled in order, but that doesn't mean it gradually gets better. Each one is different. I feel that the last one (v6) is the best. Anyone agree/disagree? C&C welcome and appreciated. Quote
Fuchur Posted May 28, 2005 Posted May 28, 2005 i think v6 is quite good... I dont think u will get much better results... *fuchur* Quote
higginsdj Posted May 28, 2005 Posted May 28, 2005 Yep - 6 looks good but you can tighten those mouth corners more if you like via the magnitude on the CP bias handles. Cheers Quote
strohbehn Posted May 29, 2005 Posted May 29, 2005 You're almost there. It's looking very nice. This is what I had to do to finally get a natural look in this area: Quote
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