sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

I started modeling my first human head. I'm pretty happy with the lips so far, but I can't get rid of the creases at the corners of the mouth. Any ideas?

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Posted

I assume the splinage on each corner is the same - how about posting the closeup wireframe view instead. Its a bit difficult to see just from a skin view....

 

Cheers

Posted

Did some more work, and put some wire pics this time. They're labeled in order, but that doesn't mean it gradually gets better. Each one is different. I feel that the last one (v6) is the best. Anyone agree/disagree? C&C welcome and appreciated.

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Posted

Yep - 6 looks good but you can tighten those mouth corners more if you like via the magnitude on the CP bias handles.

 

Cheers

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