sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Howdy. I took some mocap data I got from a reputable source and put Shaggy on it. And Shaggy said to me, "Zach, man, I love this motion and all, but GEEZ is it COLD in this computer!" So I gave him a shirt.

 

I think it turned out nice--there are some penetration issues at this point toward the end, and it fails completely when Shaggy actually penetrates himself and leaves the cloth with nowhere to go. More experimentation is in order. Next up--PANTS! :ph34r:

ShaggiZachTwo.mov

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Posted

Here's a screen grab which shows the settings. Everything's default except the collision tolerance, the sub-steps, and the solver precision.

post-7-1114973657.jpg

Posted

Looks neat. I can't wait to get my hands on cloth, dynamic constraints, and hair... keep playing and posting, in the mean time.

 

BTW: What would mocap data look like from an unreputable place? :D

Posted

There's all sorts of settings which I haven't played with yet. I expect upping the Friction could do that. Maybe Particle Mass? Stiffness?

Posted

HAHA! Super dance! Needs more stiffness, though and maybe a little bit higher coalission radius or whatever it's called. But good job covering Shaggy up. ;)

Posted

If you turn up the number of sub steps you'l won't get the breakthrough you got at the end also if you turn off self collide the shirt moves better.

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