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Hash, Inc. - Animation:Master

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Posted

Looks nice. Interesting concept. However, it looks as though it is floating (I know it's floating--but, sliding) as the camera rotates I think this is a combination of the untextured floor and the motion of the camera in relation to the coat.

 

And, I'm sure you saw the shadow flicker.

 

J

Posted

wow did you do that all in 8 hours from scratch? :huh: or was it just the animation?

 

you shoulden't have him turn at the end. you should make him come closer and closer till we pee our pants.

Posted

Great work! My only problem with it is it looks as though the "feet" aren't carrying it. Even if the invisible leg isn't moving, it's still progressing. I don't know if you meant to do that, but it bothered me. ;)

Posted

Thanks for the response! I have just started into the concept of Ghost Coat and your suggestions will greatly help. My plans are to incorporate the coat with DV footage.

I see the odd shadow flutter as well and I am not sure what is causing this. This is a single pass render so that may have something to do with it.

I have been playing with cloth but resorted to using hand animation with a few bones with dynamics to get the coat to move they way I want for now but am looking forward to giving the v12 cloth a go.

I will do more tweaking on the animation and scene set up and post the outcome.

Thanks again for the suggestions.

Posted

ha! It's Neo's jump.

 

Be sure to turn raytraced shadows on when you render him for real because the light's passing right through him.

 

J

Posted

That looks really good! And it is more like the invisible man then a ghost. A small suggestion: the camera stops too abrubtly - add some ease to it and it will look even beter.

 

Great stuff.

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