Hash Fellow robcat2075 Posted January 10, 2010 Hash Fellow Posted January 10, 2010 Something is seriously wrong with that model. Try this one from v10 Knight.mdl Quote
Timekiller Posted January 10, 2010 Posted January 10, 2010 Thank you so much. You have no idea how many times I have tried to get that knight to work. Here is a quick run with the new model. pitch2.mov Quote
Hash Fellow robcat2075 Posted January 10, 2010 Hash Fellow Posted January 10, 2010 Glad that's working for you. What's the picture on the CD you have? Quote
Timekiller Posted January 10, 2010 Posted January 10, 2010 Glad that's working for you. What's the picture on the CD you have? A Witch and a broom. Quote
Hash Fellow robcat2075 Posted January 10, 2010 Hash Fellow Posted January 10, 2010 And what version does Help>About Animation:Master show? Quote
Timekiller Posted January 10, 2010 Posted January 10, 2010 And what version does Help>About Animation:Master show? 12.0d Quote
Hash Fellow robcat2075 Posted January 10, 2010 Hash Fellow Posted January 10, 2010 And what version does Help>About Animation:Master show? 12.0d I'm sure there's a later version of 12 you can run. Look here. ftp://ftp.hash.com/pub/updates/ I think it's in the 2005 directory Quote
Timekiller Posted January 10, 2010 Posted January 10, 2010 And what version does Help>About Animation:Master show? 12.0d I'm sure there's a later version of 12 you can run. Look here. ftp://ftp.hash.com/pub/updates/ I think it's in the 2005 directory Cool, thanks. Thanks again for all of the help Quote
Hash Fellow robcat2075 Posted May 1, 2012 Hash Fellow Posted May 1, 2012 Settings to turn OFF "Autobalance" as recommended in the first post of this thread Quote
Dpendleton77 Posted May 3, 2012 Posted May 3, 2012 Here is mine. Hopefully I added this right if not help!!! PITCH3.prj Quote
Hash Fellow robcat2075 Posted May 8, 2012 Hash Fellow Posted May 8, 2012 I split the 32-bit discussion off to a New User topic as it may be useful to others who have the same situation. Quote
Hash Fellow robcat2075 Posted May 9, 2012 Hash Fellow Posted May 9, 2012 Refering to Dpendleton77's movie in this post (I don't have the moderator power to move things from that sub forum) http://www.hash.com/forums/index.php?s=&am...st&p=368743 First problem, I don't think you set "Balance" down to 0 at the start. I think that made you have to make a lot of extra keyframes to place things. Second, in the directions they want you to have him step forward onto the left foot but you've got him bringing the left foot back down to where the right foot is which is creates a rather odd flailing. Try it one more time. Turn Balance and Balance Rigid to zero before you start and it will be much easier. Pose him like in the pictures and note that when he's got a foot planted on the ground it should be planted on the ground and not going anywhere . Quote
Dpendleton77 Posted May 9, 2012 Posted May 9, 2012 Refering to Dpendleton77's movie in this post (I don't have the moderator power to move things from that sub forum) http://www.hash.com/forums/index.php?s=&am...st&p=368743 First problem, I don't think you set "Balance" down to 0 at the start. I think that made you have to make a lot of extra keyframes to place things. Second, in the directions they want you to have him step forward onto the left foot but you've got him bringing the left foot back down to where the right foot is which is creates a rather odd flailing. Try it one more time. Turn Balance and Balance Rigid to zero before you start and it will be much easier. Pose him like in the pictures and note that when he's got a foot planted on the ground it should be planted on the ground and not going anywhere . I turned off the balance and rigid balance or so I thought lol. I will run through it again. What pictures? Never mind I see it. Quote
Hash Fellow robcat2075 Posted May 9, 2012 Hash Fellow Posted May 9, 2012 I turned off the balance and rigid balance or so I thought lol. I will run through it again. What pictures? Never mind I see it. I looked at your PRJ that you posted before and only one was set to 0. Do both. Quote
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