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Hash, Inc. - Animation:Master

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Posted

I´ve been working on this model on and off for about 3 wks and here´s what i´ve got so far. I just wanted to know if anyone had any crits efore moving on to rigging. Thanks for all and any comments. Here´s the front

post-7-1109028912.jpg

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Posted

and a CU on the face...

Ps. i noticed that the inges on the knee seem transparent, ignore that, it´s fine on my PC (it's my crappy Opengl support, my card sux)

post-7-1109029082.jpg

Posted

I am not sure if you intended it that way, but the chest area looks a bit too large for the rest of the body...of course, that's just what I see.

 

Otherwise, a nicely splined model.

 

Eugene

Posted

Cool model, say, could you post a screenshot of the hands? I was wondering how do they look like

Posted

Thank you all for the comments, they are greatly appreciated. The torso is supposed to be kinda big (although i can see how it'd become an animation problem) .yeah, i'll post a wire for the hands, although they're basically following Colin Freeman's excellent Cooper tutorials.

Posted
how is he going to bend over?

how do you mean? i set up the 2001 rig briefly last night when i was supposed to be doing homework and it bent fine (at the tube below the chest)

Posted
how is he going to bend over?

how do you mean? i set up the 2001 rig briefly last night when i was supposed to be doing homework and it bent fine (at the tube below the chest)

My point was that your other joints have modelled joints. Viewers may question why would this solid spine bend?

 

Cheers

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