Phil Posted February 18, 2005 Posted February 18, 2005 I'm still working on my harrier model [ http://www.hash.com/forums/index.php?act=A...e=post&id=63179 ] I wondering what would be a good way to make exhaust for the nozzles. I'm playing with the streak emitters but it's not cooperating to much. any one have any views i can try ? Thanks Quote
Neeblesquibb Posted February 19, 2005 Posted February 19, 2005 Do you feel like trying another program to accomplish this? Take a look at wondertouch.com, and check out Particle Illusion. You may be amazed. I use it constantly. Quote
Phil Posted February 19, 2005 Author Posted February 19, 2005 I'm familiar with Particle Illusion from using Imagine. I would rather use A:M. I know it's capable. From seeing what John has done with particles i know it's possible. Time will tell, Thanks Quote
Dhar Posted February 19, 2005 Posted February 19, 2005 In one of the tutorials there is a section where dust is added. I believe it was dust coming from under the Knight's foot - I know I saw it somewhere. I wonder if you can manipulate that dust to give the illusion of smoke for your Harrier. Great looking Harrier BTW. Quote
johnl3d Posted February 19, 2005 Posted February 19, 2005 can you post a sample of what you are trying for... Quote
Phil Posted February 20, 2005 Author Posted February 20, 2005 Here's a few shots of what i've been able to achive. Just haven't been able to get the smoke to just ome out of the nozzle only. It also seems to go in the opposite direction when the aircraft is hovering downward. Also is there a way to increse the amount of thrust say smoke using a pose slider ? any help would be great thanks Quote
johnl3d Posted February 20, 2005 Posted February 20, 2005 you could control the smoke direction in the chor by controling gravity ...if i have time i'll try it and post and you should be able to control a lot of things with sprites with pose sliders Quote
Julian Posted February 20, 2005 Posted February 20, 2005 Just haven't been able to get the smoke to just ome out of the nozzle only. It also seems to go in the opposite direction when the aircraft is hovering downward. If you want to avoid the particles falling upward as the plane descends, you have to make sure the velocity of the particles that make up the exhaust is greater than the downward velocity of the plane. (The units of particle velocity aren't labeled in the settings, but they're actually measured in cm/sec.) And if you're not using sprites, you should. Also is there a way to increse the amount of thrust say smoke using a pose slider ? You can use a pose slider to control the particle emission rate. Quote
Phil Posted February 20, 2005 Author Posted February 20, 2005 I'm not having much luck controling the smoke using a pose slider. do you create it just like a regular pose in the model ? tried it that but no change. I must be leaving something out Quote
Phil Posted February 21, 2005 Author Posted February 21, 2005 Here's my latest attempt. I'm quite happy with it it but i'm still unable to create a pose silder to manioulate the the settings of the sprite to give it more thrust when it's hovering downwards http://www.cybertrails.com/~perezp/nozzletest.avi' target='_blank'> Quote
Phil Posted February 21, 2005 Author Posted February 21, 2005 ok for got the link My Webpage and here's the nozzle project file maybe some can tell me what i'm doing wrong nozzle.prj Quote
johnl3d Posted February 21, 2005 Posted February 21, 2005 Phil materials not enbedded so hard to see what you did i put a pose slider just to control output on simple model see if that helps poseslider.prj Quote
Phil Posted February 21, 2005 Author Posted February 21, 2005 sorry, here's the project with embedded turned off. Thank's i look at the project when i get off work Thanks nozzle.prj Quote
Phil Posted February 22, 2005 Author Posted February 22, 2005 I'm trying this again, I thought i knew how to make a pose slider, but i guess i'm doing it wrong. It dosent control any thing. the project you dis worked fine. I'm just unable to recreate the afeffect to control the rate of emission. I 'll select to embed all this time embednozzle.prj Quote
zacktaich Posted February 22, 2005 Posted February 22, 2005 Check out what Javier Poot did a good while ago: http://www.hash.com/forums/index.php?showt...=3609&hl=rocket While it's not exactly what you're going for, it get's excellent results. Quote
Phil Posted February 23, 2005 Author Posted February 23, 2005 Yes that was a wonderful render-> John showed me a good way to achive this, but I'm just unable to create a pose slider to control it. I can create a pose slider to move the model and move CP's but not sprite settings Quote
johnl3d Posted February 23, 2005 Posted February 23, 2005 Hey Phil...here is a hint..let me know if this helps Its better if you figure this out than you can do this whenever you want questions click on my name and email me Quote
Gorf Posted February 23, 2005 Posted February 23, 2005 They did this on "True Lies" - the model with Arnie in it was suspended from a crane and they rotoscoped in a mesh where the downdraught would be. There was a basic Harrier model too, but that was used to mask out the areas of the downdraught that were "behind" the live shoot model, and was set not to render. The downdraught used a transparent blobby emitter that had its index of refreaction set. When rendered with the rotoscope, the background was distorted where the downdraguht produced a heat haze. Couldn't you do something similar for this project? A harrier wouldn't actually produce much smoke - it's the sign of a very rich fuel mix. Quote
Phil Posted February 23, 2005 Author Posted February 23, 2005 John, a picture is worth 1000 words. Your picture verified that i was infact following your inital instructions. turns out by uninstall all 3 versions of AM and just reinstalling the latest lets me create the pose slider that contols the the sprite settings to my hearts content. Thanks for sharing the knowledge Quote
Phil Posted February 28, 2005 Author Posted February 28, 2005 Here's a quick test of my progress Phil's Attempt @ Animation any comments are welcome Quote
Dhar Posted February 28, 2005 Posted February 28, 2005 Looks pretty good. If you're trying to achieve realistic behavior, the jet acts more like a model, it lacks 'weight'. This is evident in the abrupt manuvering when it swoops to land, however, as the landing gears touch down you succeeded in adding 'follow thru' which indicates 'weight' to the whole machine. I did a similar project a few years ago using Infini-D (which is no more) where it had the cool ability to reflect smoke emiters upwards once it touched the ground. I wonder if A:M has a similar feature? Quote
Dhar Posted March 1, 2005 Posted March 1, 2005 I did a similar project a few years ago using Infini-D My faux pas, it was 3DSMax. Quote
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