Neeblesquibb Posted February 16, 2005 Posted February 16, 2005 Before I talk about this, let's see if anyone can see it... I used a Divxavi compression. If it doesn't work, perhaps someone can help me make a file that will? NOTE NOTE NOTE NOTE NOTE NOTE NOTE I HAVE CHANGED THE ATTACHMENT TO SORENSON3, SO NOW MAYBE IT WILL WORK! RockBlast2.mov Quote
agep Posted February 16, 2005 Posted February 16, 2005 I was not able to see it (believe i got the most common codecs installed) .. perhaps you should convert it to QuickTime? Quote
ChrisThom Posted February 16, 2005 Posted February 16, 2005 perhaps you should convert it to QuickTime? Agreed. Personally, I wish everyone would post their items in QT. I'm just ired of loading up my machine with all these stupid plugins. Quote
Neeblesquibb Posted February 16, 2005 Author Posted February 16, 2005 Whoa... sorry!... It wasn't my intention to force you to download another plug-in... It was in QT, but the file was too large (34mb).... that's why I asked for a lesson in compression. Quote
Mr MM Posted February 16, 2005 Posted February 16, 2005 Worked fine! It was some spaceship - whirling around - exploding - among the stars! DivX is great... makes a compression of around 100:1. Why use QuickTime? Quote
Neeblesquibb Posted February 16, 2005 Author Posted February 16, 2005 It was a test of a "guided projectile" (supposed to be made of stone, but you could not tell from that angle)... It will look alot better when I am able to perform the sequence in a starfield in A:M, and not ALPHA channeled against those starfields from Motion. Any suggestions for the animation? Movement? Angles etc? Quote
msfolly Posted February 16, 2005 Posted February 16, 2005 Gee, sure would like to see this, but I can't read it either! Quote
JoshB Posted February 16, 2005 Posted February 16, 2005 Some computers especially unix based machines don't like windows media player. The most common compression method I know of (and use quite often and successfully) is the sorenson 3 codec for QT it gives the highest level of compression without sacrificing too much in detail. It is the codec that most of the brodcast design students at my former college use. J Quote
Neeblesquibb Posted February 16, 2005 Author Posted February 16, 2005 Okay, well... the particles (flame from the exhaust and explosion) were done with Wondertouch's ParticleIllusio, and the starfield was a particle generaed by Apple's Motion Everything was layered with alpha channels, and I plan on taking out the starfield one day, and for future shots, by removing an alpha layer and animating it all with a star sphere in A:M, then overlaying the Wondertouch particles. I think the rocket itself could use slightly better lighting, but all in all, I'm pretty proud of my first official posted animation. Quote
Neeblesquibb Posted February 16, 2005 Author Posted February 16, 2005 Cool! That's three positives! Thanks guys. Keep an eye out for more footage... Again, thanks for the compliments. -Jim Quote
agep Posted February 17, 2005 Posted February 17, 2005 Ahhh.. I can see, I can see. This was very cool.. Quote
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