sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Before I talk about this, let's see if anyone can see it...

 

I used a Divxavi compression.

 

If it doesn't work, perhaps someone can help me make a file that will?

 

NOTE NOTE NOTE NOTE NOTE NOTE NOTE

 

I HAVE CHANGED THE ATTACHMENT TO SORENSON3, SO NOW MAYBE IT WILL WORK!

RockBlast2.mov

  • Replies 12
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

I was not able to see it (believe i got the most common codecs installed) :( .. perhaps you should convert it to QuickTime?

Posted
perhaps you should convert it to QuickTime?

Agreed. Personally, I wish everyone would post their items in QT. I'm just ired of loading up my machine with all these stupid plugins.

Posted

Whoa... sorry!... It wasn't my intention to force you to download another plug-in...

 

It was in QT, but the file was too large (34mb)....

 

that's why I asked for a lesson in compression.

Posted

Worked fine!

It was some spaceship - whirling around - exploding - among the stars!

DivX is great... makes a compression of around 100:1.

 

Why use QuickTime?

Posted

It was a test of a "guided projectile" (supposed to be made of stone, but you could not tell from that angle)...

 

It will look alot better when I am able to perform the sequence in a starfield in A:M, and not ALPHA channeled against those starfields from Motion.

 

Any suggestions for the animation? Movement? Angles etc?

Posted

Some computers especially unix based machines don't like windows media player. The most common compression method I know of (and use quite often and successfully) is the sorenson 3 codec for QT it gives the highest level of compression without sacrificing too much in detail. It is the codec that most of the brodcast design students at my former college use.

 

J

Posted

Okay, well... the particles (flame from the exhaust and explosion) were done with Wondertouch's ParticleIllusio, and the starfield was a particle generaed by Apple's Motion

 

Everything was layered with alpha channels, and I plan on taking out the starfield one day, and for future shots, by removing an alpha layer and animating it all with a star sphere in A:M, then overlaying the Wondertouch particles.

 

I think the rocket itself could use slightly better lighting, but all in all, I'm pretty proud of my first official posted animation.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...