.:shortdog:. Posted January 22, 2005 Share Posted January 22, 2005 Making a character from one of my drawings (I don't have a scanner so I can't post that) and So far I have made legs and feet. However, I am not sure how to continue. Should I make arms and head and improvise torso? Or maybe make torso and attatch to other parts? Pict shows how far i am now. Help, please. Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 22, 2005 Share Posted January 22, 2005 wouldn't it be smartest to just begin with the head and work your way down? that might just be my opinnion, but if you're going to do it from below, you should do torso now, I think. Im not sure, tho Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 22, 2005 Author Share Posted January 22, 2005 it may be smarter to do head>down...but I like to save head for the last part. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted January 22, 2005 Share Posted January 22, 2005 Hi shortdog, when im modeling a character , I just make half of the model then copy/flip/attach it, in your case, I would make the torso now .. Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 22, 2005 Author Share Posted January 22, 2005 Yes...I guess torso is the next step. I suppose it is logical to do half. Leaves room for less mistakes, and less work too. Thanks. Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 22, 2005 Share Posted January 22, 2005 the only problem is: how do you make half a torso? but yes, torso would be the logical next step. btw, I like his feet, if Im not all wrong, I think your model will turn out pretty darn good. ("you can say a lot about a model, looking at it's feet" Chineese proverb(yeah right, as if the Chineese know anything about modeling )) Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 22, 2005 Author Share Posted January 22, 2005 ty...and now I am in the prosess of finding out how to make half a torso <_ hopefully it will work. hopefully. if anyone knows how i would go about making half a torso which sure is obvious then copy it...could you share your knowledge src="https://www.hash.com/forums/uploads/emoticons/minecraft_wink.png" alt=";)"> Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 22, 2005 Share Posted January 22, 2005 well first of all you should start by making half+, not only half. let some splines fly over on the other side just to make sure everything will work together with the upcomming copy, if you get anything of what im saying. And when you're ready to copy/flip/attatch, just remove the splines that are yo be replaced with the copied/flipped/attatched copy. Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 22, 2005 Author Share Posted January 22, 2005 yes...that is all true. But when I copy/flip/attatch, it attatches vertically, not horizontally. Where do I change this? Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 22, 2005 Share Posted January 22, 2005 I dunno, but it's easy to just detatch it, patch up if any points were erased, rotate it and connect it(just remember to make sure that the lines go left/right and up/down, not left/down, right/down etc etc Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 22, 2005 Author Share Posted January 22, 2005 should I attatch torso to leg, or leave leg unconnected and connect when copy/flip/attatch - ing Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 22, 2005 Share Posted January 22, 2005 now that's a very good question... a question I have a hard time answering without knowing what the charracter is going to look like. Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 I'll try to create a rough picture on paint...in a few min post again or something Quote Link to comment Share on other sites More sharing options...
sculptorpro Posted January 23, 2005 Share Posted January 23, 2005 Check out this tutorial on modeling a body, it is one of the best I've seen. http://demented3d.com/tutorial/ Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 erg. really bad picture. in paint. I will look at the tutorial in more detail...it seems very helpful. Thank you. Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 23, 2005 Share Posted January 23, 2005 legs/torso/everything should be one, that would be best Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 okay, sounds good. when I get a rough torso and copy/flip/attatch I will post image. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted January 23, 2005 Share Posted January 23, 2005 nd now I am in the prosess of finding out how to make half a torso import a 32 patch sphere from cd .. use S tool to scale it up in Y axis .. select half sphere ( dont select the middle spline ) delete it .. use K tool to break lines ... Now attach leg and arm But when I copy/flip/attatch, it attatches vertically, not horizontally. Where do I change this? you must select all model then hold SHIFT key and select a horizontal spline should I attatch torso to leg, or leave leg unconnected attach leg and arm to torso then c/f/a it .. Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 did this really quick...Yes, I know it has a few mistakes. Thats me being lazy and not cleaning it up. xtaz, not sure what you mean with the 32 patch sphere... Quote Link to comment Share on other sites More sharing options...
Xtaz Posted January 23, 2005 Share Posted January 23, 2005 I did a little avi showing how to attach leg / body quick ... its simple but works ... AVI / 3.8Mb / 49 sec Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 sorry, I couldn't see it. Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 here it is with the arm...am I doing this right? Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 23, 2005 Share Posted January 23, 2005 actually looking quite good! (considering your mentioned lazyness ) but is the torso really supose to be that small? Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 Yeah, the torso *should* be bigger. Hmmm...Won't take to long. My mentioned laziness is shown in the hand...I stole it from shaggy and tweaked it a bit Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 23, 2005 Share Posted January 23, 2005 that was actually a good idea! to "borrow" parts. ane when it comes to making parts bigger, all you have to do is scale Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 borrowing took a lot of time off...I'm afraid I would have had trouble with the thumb. Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 23, 2005 Share Posted January 23, 2005 thumbs are hard, yes... just look at my logo post in showcase, if you look closely, you can see that his thumb is...well, very twisted and wierd(Im talking about my wrok here). btw, is it going to be an elf women? was a bit hard to tell from your paint picture, but it looks like an elf, or something like it. Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 btw, is it going to be an elf women? was a bit hard to tell from your paint picture, but it looks like an elf, or something like it. I dunno quite yet. One of my creatures in my sketchbook that I liked. I love elf ears but...hmmm...prolly something like a primitive elf...sort of. I could show you if I could give you one of my picts, but i can't. <_> Quote Link to comment Share on other sites More sharing options...
Xtaz Posted January 23, 2005 Share Posted January 23, 2005 Hi Shortdog ... I did another version of quick attach ... avi / 2.9 Mb / 2:06 I noticed some creases in your model, they indicate a modelling that should be gotten better ..have in mind, always use the minimum of patches .. Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 yes...that was helpful, thank you. I can delete some patches. Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 Is it just me, or does AM not like Ctrl+Z? Half the time I do it AM shuts down. But I'm used to doing ctrlz...not the back in time thingy. Arg. I keep forgetting to save so I have to do the same thing over and over. Rar. Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 23, 2005 Share Posted January 23, 2005 it crashes whenever you use ctrl+z or the backintimebutton. i dunno why, but some things AM just doesn't like to erase Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 just did it again when I only pressed Control to get a group of cps. This is going to take a while...AM is dieing like every 3 minutes Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted January 23, 2005 Share Posted January 23, 2005 ok, 1 rule, never EVER deselect with ctrl! it screws up EVERY time! Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 humph. what about shift...can I use shift?! Quote Link to comment Share on other sites More sharing options...
.:shortdog:. Posted January 23, 2005 Author Share Posted January 23, 2005 farther along now...My brain isn't working. Why is the part on the left not a patch, but the one on the right is. btw, those are the little nostril-like things. Not sposed to look like human nosrtils. Quote Link to comment Share on other sites More sharing options...
Vash Posted January 23, 2005 Share Posted January 23, 2005 This will probably make creases and jack things up big time but break or detatch the top or left spline segmant. Keep detatching until you can break and start re-modeling it. stop before you get to the unrendered patch. Now with a hanging cp, make a four point spline (somewhere). attatch one of the middle points to the hanging cp. attatch the other to the side of the nostril or how the point was attatched before. Now delete the other two end points. Sorry but the picture is a little messy (more like completely blurry ) . Hope this helps. Quote Link to comment Share on other sites More sharing options...
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