Nat Posted December 20, 2004 Posted December 20, 2004 Hey everyone, sorry about the last post that only 3 people were able to view, this one will be much better. So, this is my first run at entering the 10 second club animation contest (www.10secondclub.net) and I've already got some feed back from a couple people on weight shifts at the end, but please watch it and give me some replies on what I can improve. Thanks a million! Quote
Nat Posted December 20, 2004 Author Posted December 20, 2004 SORRY! Here's the link: http://www.falloutmedia.com/nat.htm Quote
Hash Fellow robcat2075 Posted December 20, 2004 Hash Fellow Posted December 20, 2004 Just a general thing... it needs some "keep alive" motion during the "holds" to avoid that frozen-rock-solid look some parts get. But there's some very good stuff going on here! Quote
MarkusAralius382 Posted December 20, 2004 Posted December 20, 2004 Great job Nat!, thats an excellent job of animating. I dont know if it was just me but I only got sound to my left ear in the animation. Quote
monster Posted December 20, 2004 Posted December 20, 2004 Good work Only thing I would say would be to give the one with the glasses a bit of movement when he's looking in them the man is very well done Raymond Quote
3DArtZ Posted December 20, 2004 Posted December 20, 2004 good work! my crit is that at the end when the man takes his left hand and puts it behind his head.... how is he supporting himself without having the shift his position or body weight? Really bothered me.... aside from that, excellent! Mike Fitz www.3dartz.com Quote
Aragorn23 Posted December 20, 2004 Posted December 20, 2004 hmmm... it sort of looks like he's supporting himself all on his right elbow at the end. maybe at least make his torso and head go a little lower. not really sure though, i dont even animate or model YET. I'm hoping to get A:M on christmas though, i would be so excited if i did. Quote
nino banano Posted December 21, 2004 Posted December 21, 2004 it´s a good animation Nat, I think voices sounds like the same,so I like a lot ... Quote
Nat Posted December 23, 2004 Author Posted December 23, 2004 Thanks for the comments guys. I do see what you mean about the pauses and I think I'll add some more subtle motion in those areas. Ok, I'm confused about the weight shift too, but can you guys do me a favor? Lay on your stomach and try to do what the character does. I know that sounds a little extreme, but if you actually tried it, it could really help. I did and I was able to do the whole bit without a huge visible shift to my one elbow, the reason being; most my weight was already on the ground from the stomach down. Anywho, thanks for the comments, and it'll be good to get an A:M entry amongst all those Maya users. Thanks again!!!! Quote
3DArtZ Posted December 23, 2004 Posted December 23, 2004 I still think that it's a problem spot on an otherwise fantastic piece. When he starts talking he repositions his back even further to the right, closer to the character he's talking to. His stomach could support him like you said, but we wouldn't be able to see so much of the torso/stomach if it were supporting him. I think if you keep his right elbow put and shift his torso over his right arm more when the torso shift happens when he starts talking, it would solve the problem.... But this is just an opinion mind you.... Mike Fitz www.3dartz.com Quote
Nat Posted December 24, 2004 Author Posted December 24, 2004 Ok, that's a good idea. If I move him over his right elbow so that his arm's at an angle and the bulk of his upper body is directly over the elbow, it would look a lot better. Thanks for the opinion Quote
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