sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Found 12 results

  1. Installers: Windows: Windows 32Bit Windows 64Bit SDK: v19.5 SDK Change Log: Fixed 0007263: Crash on PRJ Save As Fixed 0007262: Crash after adding CPs to Hair Group Fixed 0007266: Freeze on selecting particle emitter Fixed 0007250: Material Preview Orb has false shading Fixed 0007250: Material Preview Orb has false shading Fixed 0007260: CP weighting lost on save and reload happens only if cp's are weighted to the modelbone with a lower weight than the weight for the other bone Fixed 0007256: 5-pointers render badly Fixed 0007258: Renders not saved Fixed 0007257: Crash on Save As Fixed 0007254: Netrender crashes on startup Fixed 0007249: Orient like constraint behave incorrectly Fixed 0007252: NetRender can't start RenderMessengers Fixed 0007251: Decal animated sequence keyframes ignored Fixed 0007248: Animated decals only work when set as "Color" Chaanged: Switched to Microsoft Compiler, because ICX2024 has some problems with MFC and slower than MS both are slower as Intel Classic on Intel CPU's, but Intel Classic is not longer developed (removed from oneAPI) a comparison can be found at http://www.sgross.com/am_test/amforum/Compare_Times.html Start to switch to std::filesystem instead of the old handmade code (over twenty years old , as example with a Win95 tree...) Flock, Volume, Turbulence and Texture plugins revisited and corrected(unused parameters removed, default values corrected, fixed computations) Fixed some bugs for composite (false filenames, not displayed composites) new attempt to fix 0007241 looks like a never ending story
  2. Installers: Windows: Windows 32Bit Windows 64Bit SDK: v19.5 SDK Change Log: Fixed 0007218: Gradient Materials not rendered with gradient Fixed 0007244: Bone positions corrupted on save and reload Changed: minidump files may have be greater, in this case please zip the dmp file before attaching to the bug report (command "zip -j9 dmp.zip *.dmp"shrinks the file up to 90%) Fixed 0007243: saving a project with relationships can corrupt projectfile Fixed 0007242: external modified decals not reloaded before final render Fixed 0007240: Constraints lost on close of Relationshipwindow close Fixed 0007238: PNG plugin bugs Fixed 0007237: Constrain cp motions during modelling rotations not working Fixed 0007234: Freeze after cancel load of missing asset Fixed 0007236: Freeze on missing asset Aslo bug 0007241 Fixed 0007232: Hair properties include several Toon Bias selections Fixed 0007235: Combiner not combining Updated For Security Reasons: External Libraries libpng bump to version 1.6.41 zlib bump to version 1.3 ziparchive bump to version 4.6.9 openexr bump to version 3.2 imath bump to version 3.2 jpeglib bump to version 0.9f
  3. Installers: Windows: Windows 32Bit Windows 64Bit SDK: v19.0 SDK UpDate Change Log: 0007231: [Materials] Some Enhance plugins not working 0007219: [Particle Systems] Particle Baking and parameter keyframes los on reload of PRJ 0007206: [Particle Systems] Particle parameter keyframes ignored after PRJ save and reload lost on 0007228: [Interface] PWS activity causes crash 0007230: [Materials] Crash and Freezes while making Materials 0007229: [Materials] Creating a material causes program to lock up 0007212: [_Other] Freeze on cancel of missing asset. 0007223: [Dynamics] on Spring Mass causes crash 0007226: [Bones/Rigging] Attached constraints not deleted, if a bone is deleted 0007227: [_Other] Crash on delete of Prop
  4. I do not have time to do my right up this time. GoDaddy forced a email move and It's making things crazy right now. My real email may have lost all of it's folders and everyne has to what looks like re-download all emails on their work clients.. But I'm working through it now. Do here is the plan text versions of the update/Changes I will try to edit this weekend to make it look better. But the way this week is going I may just go jump off a cliff, so I can get some time off hahaha!! Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: - fixed all 0007055: Action stops working if window is closed - fixed all 0007056: Library icons not displaying - fixed windows multiline tooltips are back - new all 0007051: Feature: ALT causes bias handle to aim at next CP [see demo video in post below] ALT changes aims the bias to the next cp on the spline in direction of the handle side, SHIFT+ALT leaves the bias handle on the other side unchanged - fixed all 0007050: Can't create five-point patches - fixed all 0007049: Renderslave crash , when rendering is finished - fixed all in workbook mode, the icons on the tabs are back ... - new all 0007047: Hair grooming mode / guides without showing particles? A new button "Disable Particlesystem update" is available under Tools->Customize->Commands->Categories:Tools [see demo video in post below] add this to Your grooming bar. The other way to enable this button is Help->Reset Toolbars If this button is checked, the particlesystem is not updated while You'r modifying the hairguides. Be sure that only the window , where You modify the guides, is visible (no tiled or cascaded view mode), otherwise the other views are updated. Implemented for Edit, FK, Brush and Lengthen Mode. - fixed all 0007048: Hooks don't work on small sizes
  5. Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Fixed All: 7025 Re-arranging bone heirarchy causes constraints to not get made Fixed All: 7023 Adding IK constraint creates motion with incorrect offsets Fixed All: 7022 Interrupt drawing broken Fixed All: 7024 Multi-pass anti-aliasing broken Fixed All: If a renderpreset was loaded ,the projectcamera was not flagged as modified Added All: 6997 Feature: minimum size for translate mainpulator? The translate and the scale manipulator now scaled up, if the size is to small AND the "World Space" button is set to ON. Fixed All: 7021 Fluidsystem broken Fixed All: 7020 Real-time fluid particle display much slower than before. Fixed All: 7018 Cast Occlusion OFF doesn't work. Fixed All: 7019 Problem with Direct X-Exporter Fixed All: 7015 Only one sprite system can show in real time Fixed All: Deleting a bone, which is a boolean cutter isn't recognized, means the model is anyway flagged as boolean Changed All: Properties "Boolean Cutter" and "Prevent assigning cp's" are not longer visible in a model instance they can only be changed in the model cache Fixed All: 6979 PWS adds un-needed labels to User Properties folders. Fixed All: 7014 Cp instance empty additional driver for bias, project marked always as modified. Fixed All: 7013 Particle sprites flipped in Progressive Render Thank you. @yoda64Sorry I was so delayed getting this up!
  6. Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed All Particlesystem Streak and Blobbie there is a new Boolproperty "Color change over lifetime" , this controls how the color is changed as default the color is changed over the lifetime from each particle, if it set to "Off" the color change is done for all particles equal Fixed All 7011 Particle systems should only display modifyable properties Fixed All import plugins if peaktolerance is set to 0 , all cp's are peaked ,usefull for importing mechanical models if peaktolerance is set to 360 , all cp's are smooth New All obj import plugin dialog changed added option for displaying the info messagebox (default the messagebox is displayed)added option for open a frontview for the imported model after the plugin has finished Fixed All 7010 Selecting a spline by "Spline select" with Mirror Mode on and hiding everything else results in a different selection Fixed All 7012 Crash , when loading a obj file created from blender Fixed All 6827 Changing Decal parameter turns all light off Fixed All 7008 Crash when activation pose slide (on/off) in Action Fixed All 7006 Editing Toon Gradient causes freeze Fixed All 7009 Crash when rotation STL-Prop in Chor Internal Dumpfile for unhandled exceptions has now a new naming scheme "ApplicationName_DayMonthYear_HourMinuteSecond.dmp" Dumpfiles deleted , when the Master / Master_64 starts Dumpfiles now enabled in release builds and netrender Posteffect Frameburn changed added PercentProperty "Opacity" -> control the text opacity Default : 75% (as before) Min Value : 1% Max Value : 100% added BoolProperty "Display name" -> display the filename Default : True (as before) if it set to False, only the framenumber is burned the default font is now "MS Sans Serif" Windows only added BoolProperty "With shadows" -> display the text with shadows Default : True (as before) if it set to False, only a white text is displayed (better readable in my opinion) Changed All Stampview , "Plugin properties" not longer displayed , makes no sense in this context (if You have one let me know and I revert this change) Changed All for groups in a choreography fixed a crash , when a object in a named group was deleted from the chor removed properties, which makes no sense in this context added the possibility to add other objects to the named chor group(select the chor group -> than Shift + LMB Selection objects can be deleted with a Dialog (RMB -> "Remove From Groups...") popup menu only displayed menu items , which make sense for this type of group
  7. Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: New All it's now possible to C&P viewportsettings from one window to another one open the "View Settings" dialog for the source window , push "Copy", open the "View Settings" dialog for the destination window, push "Paste" Minor Fix Bullet Soft Body -> Advanced Options -> Subdivide this property is now only displayed, if no Hooks or 5Pointers in the model(before it was still ignored at simulation time) Fixed All 0006961 Font Wizard Freeze Fixed All 0006960 Crash on DXF Export Fixed All 0006957 Crash on quit Fixed All 0006956 Patch images don't render Fixed All 0006871 Drag decaling in Action View dragging a image into a action view or over a model in a action, has now the same behavior as doing this in a modelling window Fixed All 0006951 PushCPs doesn't PushCPs Fixed All 0006955 Crash on PRJ Save Fixed All 0006953 Crash after Render Fixed All 0006946 Polygon export creates faulty polygons fix can have sideffects for other export plugins too, external developers should check this Fixed All 0006952 Crash on Bullet Simulation Fixed All 0006938 Bullet simulates with stragne results Fixed All 0006948 Crash if "Clone CP Weights" used twice Fixed All 0006945 Crash after CTRL-Selecting bones in Chor Fixed All 0006943 Render>Show Bones, Show Grid not working Fixed All "World Space" button working again (has only effect in chor or action and not for Rotate Manipulator)
  8. Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Fixed All 6975 partially transparent geomtery disappears Fixed All 6962 Action Keyframes lost when Action window closed Fixed All 6971 Keyframes lost after closing Chor window Fixed All 6972 v19j CP weight editor creates double entries and unwanted weights. Fixed All 6969 32-bit version freezes on render Fixed All 6968 Putting cloth defelctor in Ground causes Ground to fall Fixed All 6966 Request: More subdivisions possible on Simcloth "deflector"? Fixed All 6959 Particle Opacity Over Lifetime doesn't work
  9. Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: Fixed All: 0006942 Audio in Chor doesn't play Fixed All: 0006941 Crash on Decal scaling New All: for chor new entry in the menu -> "Bake and Remove Bullet Constraints" bake simulation data and remove than the Bullet Constraints from the models If the Shift key is hold while clicking this entry, a simulation run is first done for all Bullet Constraints New All: for objects new entry in the menu -> "Reset Main Bone", set the main model bone back to the default values (helpfull for simulation with bullet constraint, if the main bone not at default , unexpected behavior can occur) Fixed All: 0006934 Bullet "Bounce" parameter has no effect Fixed All: 0006938 Bullet simulates with strange results Fixed All: 0006820 Specular highlights not working on transparent surface. Fixed All: 0006931 Magnet Mode distance handles disappear Fixed All: 0006935 Rotoscope disappears if resized Fixed All: 0006933 32 bit version crashes Fixed All: 0006928 AI-Wizard crashes A:M Fixed All: 0006932 Explode/Rebuild doesn't work Fixed All: 0006937 Crash on adding Null Fixed All: 0006936 Crash on Save Fixed All: 0006895 Depth of field doesn't work Fixed All: 006894 Scale keys lost after save Fixed All: 0006914 NetRender: Corrupted surface on first frames Fixed All: 0006927 Final render darker than previous versions Fixed All: 0006926 Decal Image name lost after adding non-loca material. Fixed All: 006921 Crash on dragging Groups in PWS Fixed All: 0006919 Crash after selecting CPs Fixed All: 0006912 Netrender: Can't expand "Time" Column Fixed All: 0006913 NetRender: Disabled slave Prgress precent freezes Fixed All: 0006925 endless loop for complex undoing operations Fixed All: 0006920 Pose slider made by Push_CPs doesn't work Fixed All: 0006855 Soft shadows not soft Fixed All: 0006917 Reordering Groups after making keyframes in Chor causes crash 11 Fixed All: 0006922 Substeps for frame render is always 0:0... Fixed All: 0006811 incorrect real-time and progressive renders on particle image sequences New All It's now possible to show in which group a cp is in.For existing installations the button needs to be add manually. Add the button Tools->Customize->Commands->Manipulator -> "Show Groups, where the CP is included" to the toolbar, or "Reset Toolbars" For new installations it's default in the manipulator toolbar. Works only for single selected cp's. OSX latest supported version is OSX 10.13.6, because my mac can't be updated to a newer OSX version
  10. Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: Breaking Change: sdk changed, external plugins must be recompiled Fixed All: 0006908: Layer are not visible in chor rendering with Render Lock Mode (green button) Fixed All: 0006899: View Undo, View Redo shortcuts not editable Fixed All: 0006906: Reordering Null in heirarchy causes crash Fixed All: 0006907: Adding one model to another model causes crash Fixed All: 0006904: Cloth object doublesizes and misses deflector objects Fixed All: 0006902: AppHang on Render Fixed All: 0006901: Five pointers and splines disappear Fixed All: 0006903: Duplicator wizard doesn't work. Fixed All: 0006900: Can't Undo after Lathe. Screen redraw stops working. Fixed All: 0006898: UV-Editor does not show any wireframes/CPs of mapped objects... Fixed All: 0006896: Distrotion box in Action causes crash Fixed All: 0006893: Multiple Models on Path not on path and wrong multiple For the second problem (does not insert choosen number of models) a new checkbox "Allow overlapping" is added , then the choosen number is always imported , otherwise a overlapping bbox check is done and this can reduce the number of imported models. Fixed All: 0006887: Pose Sliders do not show current value of Pose Fixed All: 0006888: Image sequence "Frame" settings are ignored Fixed All: 0006890: booleans broken in final render
  11. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All: [bug]6687[/bug] SDK missing method for joining splines? Fixed All: [bug]6685[/bug] Decal placement tools do not work correctly in Camera view
  12. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 Change Log Fixed All: [bug]6505[/bug] Layers drawn in front Fixed All: [bug]6631[/bug] Depth sorting problems in choreography Fixed All: [bug]6643[/bug] Bias-Handler not showing (the line of the bias handlers not visible) Fixed All: [bug]6540[/bug] copy loose decaling on 5 point patch Fixed All: [bug]6647[/bug] Grid only shows when an object is selected Fixed All: [bug]6663[/bug] After Deleting a spline, Undo does not restore it. Fixed All: [bug]6664[/bug] Crash upon drawing spline in new PRJ Fixed All: [bug]6666[/bug] Crash after multiple Undos Fixed All: [bug]6668[/bug] V18p Axis handles for Scale mode not drawn properly Fixed All: [bug]6660[/bug] Play range do not stick when saving and loading a scene/project Fixed OSX: Combobox "OpenMP Threads" doesn't display correct the last choice Fixed OSX: Particlesystem generated on the false coordinates (comparing to the windows version) Fixed All: [bug]6670[/bug] Patches not completely drawn in in real-time view Fixed All: [bug]6671[/bug] Distortion Box CPs disappear Fixed All: [bug]6672[/bug] Undo doesn't work in Distortion Mode Fixed All: [bug]6673[/bug] Lens flare errors in Net Render Fixed All: [bug]6571[/bug] Net Render slaves cannot load camera from Technocrane Fixed All: [bug]6674[/bug] Prop not visible after Turn Fixed All: [bug]6675[/bug] Prop textures not displayed correctly Note: For decaltype "Color" the alpha channel is not used in final render, if You need this, change the decaltype in the chor to "CookieCut" (the obj file format doesn't know such a type)in contrast the realtime render use the alpha channel, even the decaltype is "Color", but I will not change this behavior due heavy sideeffects Fixed All: crash , when the decaltype for a prop decal is changed to Bump or Displacement Fixed All: Combobox for decaltypes displaying now only the usable decal types for props Fixed All: Bump and Displacement maps for Props now working properly
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