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Hash, Inc. - Animation:Master

Wegg

*A:M User*
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Everything posted by Wegg

  1. This is the "glam shot" of the Albertasaur Skeleton Joe Cosman modeled for eggprops a while back. I just re-vamped it a little and added it back on eggprops. I must say it is pretty amazing how much work went into this thing. The tail controls alone are kind of mind blowing. Looks pretty sexy too. You can check it out <here>. And. . . Larry I promise I'll get cracking on the others ASAP.
  2. Those elbows and knees will be hard to smartskin. . .
  3. Toss it in the bin and start over.
  4. Each bonus point is worth a dollar. You can pick "bonus points" as your method of payment. Zack did some work for me (proof reading) and I gave him some points.
  5. The payment method is PayPal and that thing accepts anything. I'm pretty sure you could trade in bags of wheat. . .
  6. Nope. These are all 100% A:M native. Later I will start offering Darktree products due to their crossplatform abilities. (LW, Max, Renderman etc.) but if it is in the A:M section. . . it is 100% A:M native.
  7. he he. . . Like my marketing catch? Thought it fit in will with Hash. . . Anyway I have just finished uploading a bunch of new materials on eggprops and want to share their sexiness with you. First we have ElCapitan. . . this is the material that Brian starts off with a lot for his landscapes. You can find it <here> Then we have my favorite. . . The Gneiss material. If you google "Gneiss" you can find all sorts of info on it. <here> Then we have this one Brian called "Doom" which is kind of fun. . . . <here> Then this Cobbled stone one. . . which looks pretty versatile . . . <here> And. . . there are a few more that I will be adding in the next few days. . . I hope you guys find them useful and for all those who have purchased other materials. . . I can't wait to see what you do with them.
  8. Unfortunetly thats one of those models that hasn't survived the changes in Animation Master over the years. Particularly in the Weaver material that was used on the grip. Its kind of one of those things where. . . "If I get time" I'll fix it and upload it.
  9. This is a pic of the freaky Fish model we sell on eggprops. The shole thing is only 320 patches. Joe Cosman did some amazing spline work on this one. You can find it on eggporps <here>
  10. I thought he did that other one for the Gorilla logo. He did this one too? huh. . .
  11. This is the Fokker airplane we sell on eggprops. here is the link to it on the Hash Stills. . . thinger. . . and here is a link to it on eggprops. I wish I could remember who built it. . . but I know Brian textured it. . .
  12. Well. . . I didn't realize it would crash your system but I did realize that you wouldn't get the Woman model and her image maps with the sample.prj. . . I'll clean up the .prj and re-upload the .zip files this morning. You should just be able to re-download from the link provided in your invoice. BTW. . . I'm not sure the Hash forum was the best place to discuss things like this. . . it would be cool if you could use the support functions on the eggprops website in the future. Cool?
  13. That. . . wouldn't suck.
  14. The model isn't very heavy. The guns on eggprops have more patches. . . This thing whips around in realtime no worries. . .
  15. if. . . your asking me. I think it looks ok. Propper lighting would help pull some further realism into it. And when paint is chipping like that it is generally much more faded. Sunbleached I should say. The only color should be in the areas the sun can't reach. . . <shrug>
  16. Here is the glam pic for the horse model on eggprops. It was modeled by Richard O'Donovan and Joe Cosman, and textured by Brian Prince and Scott Young. Joe Cosman rigged it. You can find a link to it on eggprops <here>
  17. This one is for you Vern. It is a Slug's skin. You can find it <here>
  18. Thanks man. That means a lot.
  19. Yea a bit. But not too much. Things like. . . ToonNation Weave and stuff like that have all changed so those have to be re-worked but. . . these skin ones. . . once you find the right scale and tweak the colors a little. . . work just fine.
  20. he he. . . he he. . .
  21. Cool. They kind of look like little Lego people. But the style is consistant and feels strong. Good work.
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