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Hash, Inc. - Animation:Master

Wegg

*A:M User*
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Everything posted by Wegg

  1. 2312 Joe Cosman actually made that material. I think he was getting miffed at Brian's skills and decided to see if he could do one. pretty slick huh. :-)
  2. Here is the pic. And <here> is the link. Its a pretty sweet model. VERY low patch count, custom materials and it even includes a walk cycle action! A:M was MADE for stuff like this.
  3. Zaryin: Thats just the material. Pretty cool huh. Its like you get a whole bunch of materials free when you buy the axe. :-) wwoelbel: here is the Gecko "glam pic" And <here> is a link to the Gecko model on eggprops.
  4. I'll see if I can find it.
  5. Here it is. . . And <here> is the link to it on eggprops.
  6. And. . . A fresh batch of Country Pine. . . <here> And some Finished Cypress. http://www.eggprops.com/cart.php?target=pr...category_id=253 Man. . . I have so many of these sucker so render. . .
  7. With all these great materials and models!?!? You want to render in another package!?! Ahh. . . If you NEED to move motion info to another app then I'll probably be able to help you out soon but. . . man. . . it'd have to be a big need cause things are damn cool in A:M land. I have never been more enthusiastic and optomistic of the future of A:M than I am now.
  8. Here is some pretty Zebra Wood. And here is the <Link>
  9. Its hard to know how to reply to this without sounding like Starwarsguy. . . so I won't bother hiding it. Way to go! Great work! Would be cool if the "dad" character reacted a little to the fish being eaten. . . I know hiw voice doesn't really imply any emotion but . . . hmm. . . a little something. Ahh. . . what do I know. Again great work.
  10. Here is the glam pic for the Walnut material. and here is the <link>
  11. I would personally LOVE to see these speeds increase. 2 hours just isn't practical. I think Animation Master's raytracer hasn't really caught up with all the newfangled mmx superturbo 3DNow optomizations that other parts of the renderer have. A real pitty. It would be nice if you could bug tech support about it. Send them your scene and see what they can do to make it go faster yet still look the same because. . . that does look pretty slick. Maybe baking? Does anyone know how to do that? BTW I have used the Enhance textures myself and it is surprising that you can't get similar results with those. . . are there no scaling options?
  12. A very detailed model. I just got back into scale models myself and this has that feel to it. (You know. . . glue, plastic, sand paper, paint etc.) I'm impressed at how quickly you have mastered splines. Good work.
  13. I'm rendering/lighting them but these models and materials were made for eggprops years ago by my employees and outside contractors. For instance this model was made by David Faris and was textured by Brian Prince.
  14. Wow. I love it. So bright and colorful. Very un-CG like. Do you have a bigger rendering of it? I need some cheering up and my desktop is kind of bland.
  15. This is the old 6 shooter we sell on eggprops. You can check it out <here>
  16. Here is a spiffy Ironwood. You can check it out <here>
  17. If your making furnature. . . you have to have your strips of Cedar or the bugs will eat up your work. <Link>
  18. Here is an Oak material. . . You can check it out <here>
  19. What about a nice. . . Chestnut? Link
  20. Here is a nice Finished Chestnut wood. . . Probably really good for furnature. . . Can check it out <here>
  21. Huh. . . I'll have to play with that. Thanks for the info.
  22. You would? Or. . . you will?
  23. Here is one that simulates Spun Copper. Like. . . in electric engines. . .
  24. There is a reflection distance setting on it. But I'm not sure what this filter stuff is your talking about. If it wasn't in 8.5 I'm a noob. :-)
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