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Hash, Inc. - Animation:Master

Zaryin

Craftsman/Mentor
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Posts posted by Zaryin

  1. Thanks for the comments, guys :).

     

    I decided to take the advice of Mark and others and make some changes to make her more "normally" proportioned.

     

    Here's my list of changes:

     

    - "lightened" the collar bones

     

    - fixed the knee areas

     

    - shortened and resized the forearms and hands.

     

    Now I have to start working on making my groups for decaling the entire body. I don't think I'll be putting that much detail into it. Just adding the "flesh colors", maybe some color for muscle definition, maybe some veins. That sort of thing.

    x_23_011.jpg

  2. I think I have the final work done on my base model. I might have to work a little on the knees though, they seem a little too big to me. I also haven't placed the teeth, tongue and gums in yet.

     

    I decided to make a full model, including feet, in case I decide I would like to use this model as a base for others.

     

    I think I cleaned up the splines fairly well, but I will be adding far more splines when I make the uniform/outfit. I will be going for the bikini top/leggings/combat boot look, at least for this image.

     

    EDIT: I now think I will make the arms a regular length. They are starting to look a little long to me.

    x_23_010.jpg

    x_23_010_wire.jpg

  3. Thanks for the comment, Dave. I haven't done any editing of my splinage yet, but you are definitely right. I am also planning on making a "nude" version of the model. So I will have actual feet, and I still have to add detail to the legs. Then I will have to decal the whole body before I even move onto a uniform or outfit.

  4. Thanks a lot for the comments everyone!

     

    Here's a wireframe from the same positions. Please excuse any bad splinage, it's been awhile since I modeled anything.

     

    So my friend is harping on what he calls "the freakishly long forearms and hands". I thought it was a good look. I thought it would look better in for the final pose. Do you think I should make them more "normal" sized, or keep them the same?

    x_23_009_wire.jpg

  5. All the awesome contest entries got that itch going again. I thought I would do something a little different for me, a superhero that wasn't Spider-man -- and make her female :). x-23 is the female clone of Wolverine, for those who don't know. I have basically forgot how to do everything, so it should be fun.

     

    I already have so many topics where I show me modeling from the very beginning, this one I already am up to having most of the body done.

     

    I started with a ref I drew on my iPad (1). I wanted to go more cartoony/real with this one. I thought my reference turned out fairly well so I tried to match it as well a possible.

     

    For the actual model I just have color blocking and SSS on her, no decals yet. The color blocking is just to see what the outfit might look like and to get people who don't understand to quit coming in and saying, "Why is she naked?"

     

    I haven't decided if I will go with a basic set of claws or make them a little fancier.

     

    Thanks for looking.

    roto_x_32_001.jpg

    x_23_009.jpg

  6. Haha, thanks Gerald.

     

    I've finished the floor, but for some reason it's affected my bloodpool reflection so it won't reflect the bricks anymore. Not that big a deal to me though, just wish I knew why. I also changed the wall a bit and Photoshoped the shadow again.

     

    What kind of crud and garbage could I add to my alley? I don't want too much stuff, but it's looking a little plain right now. I know the character is primary, but still --

     

    Thanks for looking everyone.

    Connor032.jpg

  7. Thanks for the comments again :).

     

    Ah, ok, I see what you're talking about. That's just the red of my eye decal which I just thought I needed to have peaking out a little. I originally had it hidden so the eye was more white.

     

    John: Yeah, I don't know if it's good or bad that the blood is turning out so good, haha.

     

    Here's a new one with what I have of the back wall so far. I didn't alter the shadow at all in this one.

    Connor031.jpg

  8. Wow, thanks alot for all the replies!

     

    I don't really have any idea how long I've been working on this guy. I also don't think I'll be making a tutorial. I just simply suck at it. I've tried a few times, and each time it turns into a horror show. I might give this scene away when I'm done though.

     

    This character, and this scene, were made just to be viewed from this angle. From any other angle he looks crazy bad :). I am also horrible at rigging and animation. So I will never animate him, but if I do give the scene away you can give it a try.

     

    I really don't know what fold you are talking about Nancy, but thanks for the crit. I probably won't change much about his appearance if it would require remodeling.

     

    Once again, thanks alot for the comments.

     

    Here is a new version of the camera and lighting setups. I think I went a little overboard in Photoshop by adding such large horns, but I think the main idea is getting across. THis will most probably be my setup for the final image when I finish creating the backdrop. I'm thinking about an allyway for the final scene...

    Connor030.jpg

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