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Hash, Inc. - Animation:Master

Zaryin

Craftsman/Mentor
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Posts posted by Zaryin

  1. There's an image contest! I wish I knew before now. There is no way I can get an image done by Sunday. My mom is recovering from pneumonia in the hospital right now, so I'm a little busy with the real life. Wish I came back a little earlier :(.

  2. I know it's been awhile. but I started tweaking the look of my Batgirl a little. I changed the hair a little. I resized both sets of ears. I skinnied up the head, and made it slightly smaller. I also decreased the size of her chest. It was just a little too big for the look of the comic.

     

    I still have no idea what I will do with this. I just don't know if I can get a good rig in her. I might just do a simple character pic with her.

     

    I rendered this pic at double it's size and shrunk it down.

     

    Thanks for looking.

     

     

    batgirl027.jpg

  3. The first model I will be giving away is the one that is most requested; The Alien:

     

    normal_11.jpg

    http://www.hash.com/stills/displayimage.php?pid=2081&fullsize=1

     

    I have the entire project file for the image included. I also included the Thom model, even though he was not modeled by me (I hope that's okay). You will find that he is not fully textured and doesn't have a rig.

     

    This is the same body I used for my spider-man. It's not perfect, but it is the most detailed male humanoid body I have made, and should help those that are having problems with getting similar musculature.

     

    The textures I did make were made with a combination of Photoshop and 3DPainter. This model started out as a test of the new SSS feature (at the time), and the 3DPainter application. The eye texture was made using a tutorial I found for making eyes in Photoshop. If anyone has the link to that tutorial please feel free to post the link.

     

    I will admit, I am having a lot of trouble giving this model away, in fact I have trouble giving anything away. It's my baby, and I am sending it out into the world. It's hard for me. So, I decided to start with this model in the hopes it will make the others easier.

     

    So, I hope you get some educational, and fun, use out of this project. Don't forget to turn on SSS if you render the scene.

     

    Thanks for looking.

    Alien.zip

    • ____ 1
  4. In this thread I will be giving some of my models away.

     

    It should be noted that I am not an animator. Most of my models are made for one image and one image only. You will find that some of these models will only look good from certain angles. They are not all finished, and most will not have a rig in place. Some images and models may be missing because of copyright issues, or I just don't feel comfortable with there inclusion.

     

    I will try to include the entire final project file that led to the making of the final image that the models are associated with. This may not be possible for all models.

     

    I also don't know if I have the rights to post certain models I made for the TWO project. That will have to be up to others.

     

    All I ask is that if these models are used in any of your projects, that I am given credit for the work. Right now I am only comfortable with non-commercial use of my models. Feel free, however, to use all models for inspiration in the making of your own.

     

    Once again, thank you for taking an interest in my projects and I hope they are help to everyone.

     

    Enjoy!

     

  5. Well, I have serious problem. I just noticed that when I import the rig model into the batgirl model I lose a decal on a patch. It happens everytime. This might be a breaking issue for me, because I can't redecal this area. I have to start a new project to do the rigging because the project with all my flattening actions is too large to work with. If I knew this could happen I would have added the rig first before the decaling. Now I might just have to add a crappy couple of bones to do the pose for my final image. :(

     

     

    patchmissing.jpg

  6. David, thanks so much. I hope these extras you've given me can help anyone else looking at this thread.

     

    Hey Keith, I have no problem showing some wireframes. I don't really know what you mean by wire/material composite. I can tell you that all the seams and folds in the clothing are done as modeling and not textured. I have tried making videos in the past, um, yeah, um -- not good :(. So that won't be happening.

  7. I guess not, because I can't rotate any of the install bones at all to match the position of my model. As in, I have slightly turned out legs so would like to adjust to rotation of the leg install. Am i not supposed to do that? I mean the rotation is totally locked so how can I align them perfectly to the model without rotation?

  8. Thank alot David. For some reason it is now letting me move the bones in the action. I will let you know how it goes :).

     

    EDIT: Is is possible to rotate the install bones? I can't seem to rotate anything to fit my model exactly.

     

    2nd EDIT: Should I just raise my arms up like this before I do the installation bone setup (including rotating my legs to a straight position, or should I turn the "Do Not Touch" off so I can rotate the bones?

    yesorno.jpg

  9. Thanks for helping me with this. I seriously forgot most of what I knew about bones. How do I move the bones manually in an action? They seem to be locked. That's why I was wondering why there were no pose sliders like in Mark's steps tutorial.

  10. Ok, I think I got it in my batgirl, um, are there any visual tutorials, either by pic of vid, that may make this easier? I have forgotten nearly everything that has to do with bones.

     

    On a side note, I just called 911 because my neighbors were being robbed. She was home and didn't even know they were in her house. They have now rushed her to the hospital with chest pains. My neighborhood is da best! /s

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