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Hash, Inc. - Animation:Master

Zaryin

Craftsman/Mentor
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Posts posted by Zaryin

  1. Hi Keith, the hands have been shrunken down considerably since I fist made them. I think they look fairly good now. The chest area probably does have too many patches. I will be honest and say I have not modeled a lot of female characters, so it probably has something to do with that :).

     

    She will also be wearing combat boots by the time I finish her shoes.

     

    Thanks for the comments and questions everyone. Hopefully my back will be better soon.

  2. Thanks a lot for the comment, Steve! I appreciate it.

     

    Here's where I am on the costume right now. I have removed all my seams that I had in the uniform with splines. It is just too difficult to add them in with splines, so I am hoping I can re-add them with normal maps. This will be the last picture I post until I have the costume totally done.

     

    Thanks for looking.

    x_23_025.jpg

  3. Here is the finished skin texture. I decided I wanted to go fairly simple here. I used a variation of Jim Talbot's method to make the base skin color. I am only using a bump on the eyebrows. Some very basic spec and reflection maps as well.

     

    I might have gotten a little more complicated, but I just can't get my decal to show up right in A:M. It just comes out to pixelated to get a really good idea of what I'm placing until I render it. I used to know a trick to get it to show perfectly in real time, but I forgot how to do it *sigh*.

     

    Like I said though, I just wanted something fairly simple and clean for the skin.

    x_23_013.jpg

  4. Well It took me awhile. I posted that at 7:48pm my time. I think I started at about 2:30pm and did it off and on while I watched Netflix, haha. So I don't have an actual time.

     

    I don't know what you mean "manually", but if you are wondering if I used any plug-ins, I didn't. It's been awhile since I did this so I think I would have done it quicker if I was in my prime again.

     

    Thanks for the question :).

     

    EDIT: I should add that with all the decal groups I had to make, it probably adds and additional 2 hours to the time. That took me awhile to figure out where I wanted some of those groups.

  5. Just to show I'm still working on this, here's a render of my character with my decal template in place. This is a 4-pass render. I left SSS on just because :). It's not perfect, but I believe it's good enough.

     

    I am also posting a smaller version of the template just in case others would find that useful.

     

    Thanks for looking.

    x_23_012.jpg

    x_23_012_uv.jpg

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