sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

PurpleDingo

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    Oviedo, FL

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    Windows
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    Windows 7 64-bit 3.4GHz AMD Phenom II x4 4GB RAM A:M v15j+

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  1. Hey everybody. Just to try to keep this alive....can't believe it's been 4 months since I posted anything......I have some new images and video now that I'll try to post soon. I've been collecting everything onto my Windows Live Skydrive. Right now, the ship is over 75 (closer to 90?) percent complete; working on texturing and detail work. I've been playing with lighting and boolean cutters for some of the windows and successfully launched photon torpedoes!
  2. Looking it over again, I believe I meant amibiance. It is a cool look, though.
  3. Really nice looking ship, man. I have some new images of mine I need to post. One little critique....I'd tone down the glow on the nacelles a little. Keep it up!
  4. Here are a couple of new pics of the Evenstar WIP. C&C's welcome
  5. When I showed this to my fiancee, she didn't realize it was CG. I loved Lego growing up, still do, and now I love A:M Lego! Nicely done, Stian! .....7 hours per frame....wow.......
  6. That's a frakkin' awesome start, man. Keep it up!
  7. Wow! That is really amazing. The depth map makes it look like a miniature set.....something you'd see on a supermarionation show like Captain Scarlet or Thunderbirds. Really awesome!
  8. Well I just stumbled onto this thread.....Eric, this is amazing. Have you made any progress over the past month?
  9. ahhhhhhhh sooooooooooooo........... Thank you for the enlightenment, Master Rob. -GrassHoppa.
  10. You might be thinking the Enterprise refit from the first 6 movies.
  11. The thickness of the saucer is to accomodate for 2 hanger bays that'll be on the back of the saucer on each side of the impulse deck. I also played with the focal length of the camera. The saucer is supposed to be 4 decks high and yeah, the plating is way too small. I've been looking over screenshots of the CG Enterprise from the remastered Original Series, such as this one from the remastered "Doomsday Machine". Baby steps Thanks for the support and input, guys!
  12. Unless I'm mistooken, the Aztec pattern wasn't introduced until Star Trek: The Motion Picture. This is an Original Series era ship. I've got some other textures I'm going to try out though, or, crazy thought....I'll make one. *gasp!*
  13. Here's a shot underneath the saucer. I turned AO off and made the bump maps displacement, though I'm seeing some distortion with them. Maybe I need to turn down the percentage. I think it was set at 100%. I added the main sensor array and navigation dome and played with the specular settings. I'm not totally digging the hull texture. 25 passes, 1920x1080 and took only 5 minutes on the nose
  14. Eric, Ultimately, animations. I've done a few short tests looking at specularity playing against hull plating. In my research of AO, I was beginning to wonder if AO in outer space really made any sense. Thanks for the input. I'll take a look at the stills gallery and get some new shots. Thanks! -Bryan.
  15. That's because they're bump maps. With the angle to the camera, the illusion us being lost with the windows on the edge of the saucer. I believe the concensus was that AO and displacement maps didn't play well together, at least not with v13t. Maybe I'll play with it more when I upgrade to 15, but for now I'm happy with Eric's new maps. I have to move on to rebuilding the nacelles. I have nifty plans for them.....nifty, I say!
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