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Hash, Inc. - Animation:Master

Roger

*A:M User*
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Posts posted by Roger

  1. I saw a couple "gaming" mice that had a dozen or more buttons. I don't think I'd be able to use them without looking. They were also pretty expensive.

     

    I'm not opposed to a deal, but I hate using ebay since they went to Paypal only. Can't stand Paypal.

  2. Not a huge fan of trackballs, I'll have to give the intellimouse a look. I prefer wireless, since I tend to have problems with the cable getting in the way. However if the problem with the mouse going to sleep is that big a deal I may stick with wired.

  3. Yeah, the monitor I have now is an AOC monitor and up til now I have been happy with it. I'd really like to get one of the 27" IPS 2500x1600 monitors but those are crazy expensive (like $800 on sale) and way out of my budget right now).

     

    I forgot I have a Hannspree monitor that I had sent back for repairs, maybe I can make that my primary and the AOC my backup.

    Too bad they're not the same size ( I think one is a 24 and the other a 22 or 23), they may look odd side by side.

     

    BTW I love your Wobbling Dead idea. Being a fan of the show I'm interested to see your take on it, parody wise.

    I can see Rick, Lori, T-dawg, Old Fishing Hat Guy (I can never remember his name) and I think the other guy is Daryl?

    Anyway, looking forward to seeing it and I may throw a few bucks your way on your kickstarter.

  4. Anyone have a recommendation for a wireless mouse for use with AM? Something with additional buttons that can be bound to specific functions (not just your plain-jane 2 or 3 button mouse necessarily). Other input devices you find useful would be interesting as well.

     

    Thanks in advance.

  5. Richard Garriot, aka Lord British, has a new game he is raising money for on Kickstarter. He is known for his series of Ultima Games, and also founding Origin (who I believe are now defunct).

     

    Anyway, don't know if anyone here is a fan but I have fond memories of playing Ultima 7 and other Origin games. Didn't play Ultimas 1-6 since I don't think I had a computer that could run them at the time (at least, I didn't have a system that could run 4-6, and 1-3 were a bit primitive for my taste back then)

     

    If I had money to burn, I would be tempted to spend the $10k to do the private tour of his castle. Although I doubt he is the tour director (although who knows).

     

    In case anyone is interested, here is the link:

     

    http://www.kickstarter.com/projects/portal...tues-0?ref=live

  6. I haven't been using my external display for some time, and I noticed some bad hotspotting when I plugged it back in. It is most noticeable when light photos or colors as the background .

     

    I'm using a DVI-analog vga adapter, so maybe that has something to do with it. I'll need to see if the same problem happens with an HDMI output (if it has one).

     

    Hate the thought of having to buy a new one, I'm trying to save as much money as I can right now. Maybe it is under warranty still, I'll have to check and see. Not sure if that is something that would be covered.

     

    I don't really think it will affect my AM work or even be noticeable during regular use, but it is one of those things that have a way of bugging you.

  7. This may a "How long is a pice of string " questions but,

    Is there a table or list that suggests appropriate weights to be given to CP's, using the 2008 rig ?

    What I mean by that, is given a standard joint like a wrist, what type of percentage spread would go across the forearm, hand and fan bone ?

    I've tried to work through it, but with very limited success, and need to address the problem again.

    regards

    simon

     

    :D

     

    That is definitely one of those "it depends" questions.

    I start 50/50 and then if it doesn't look right, try changing it.

     

    The threads that Nancy references are really good, too.

  8. Tried a different browser and this time it worked, but no preview so still can't do anything with it. Very interesting concept, but don't think it will be useful for AM, or if it was, not practical due to the $90 charge each time.

  9. Well, right now it is less than useless as it will let me upload an .OBJ but not actually do anything with it, keeps telling me I don't have the Unity viewer installed. I install the plugin and then I keep getting thrown into a loop that tells me to install the plugin.

  10. Wish I was more handy with programming stuff. Must be a way to do it with the dev kit. Are there any problems with converting .OBJ back to patches, or would you have to use the retopology tool to recreate the mesh over the .OBJ?

     

    Re topology means you're making a new mesh which bring you right back to the start where your mesh is not attached to any bones.

     

    Yeah, I guess that makes sense. Doesn't look like there is any way of using this with AM, then. Not any quick and easy way, anyhow.

  11. So I guess the problem is that while we can export as .OBJ, we can't get that .OBJ back into AM with valid rigging data. Right?

     

    Right. I'm sure it's possible but someone would have to write it.

     

    Wish I was more handy with programming stuff. Must be a way to do it with the dev kit. Are there any problems with converting .OBJ back to patches, or would you have to use the retopology tool to recreate the mesh over the .OBJ?

     

    Gotta be a way to do this. I'm going to export my dragon as an .OBJ for giggles and see how this automated rigger handles it.

  12. In a dream world, we would be able to upload an UNboned/UNrigged OBJ model to mixamo, let their rigger do it's thing, and then export it out from the website and into A:M with that rig intact.... and for a lot less than $90 per round.

     

    Well, this site exports motion data as .BVH and I am pretty sure that AM supports .BVH, doesn't it? It doesn't seem like it would be too much of a stretch to get the rigging data into AM. Maybe I will shoot them an email and see what they have to say about it.

  13. The one thing I didn't understand... seeing as rigging is an endless and ongoing process for me, is that if I wanted to make some revisions and run it thru their rigger/process again and again it would be $90 per go... my pockets aren't that deep.

     

    Yeah, that is a pretty bitter pill to swallow. I can't imagine spending that much each time. Although doesn't it say that models less than 10k polys are done for free? Or is that only until you want to have something you can export, and they charge you then?

    I have to think AM models would come out to something very low, poly wise. I didn't see AM listed as being supported, though. How did you submit your model? Was it done in another app, like Maya?

  14. Looking at John's comments again, this makes me think it is a web service more than something you can download and run locally.

    If it is $90 a crack, that is steep, but if you only have a few characters to do I guess it is not too bad. Would be nice if it was a downloadable plug-in, but if it really works this well, who cares.

  15. Wow, this would seriously blow through my current stumbling block. I'll still want to learn rigging for its own sake, but I don't ever see myself loving it. How long does the license last for that $90? I see they are referencing triangles, it really works with AM models?

  16. BTW, Dreamworks Animation CEO Jeffrey Katzenberg won the Jean Hersholt Humanitarian Award this year, but they no longer give it out during the big ceremony anymore.

     

    Is there some reason they don't give it out during the main ceremony these days?

  17. I forgot to record it until about a 3rd of the way through, haven't watched it yet. Anyone know who one Best Animated Feature and Best Short Film? I have a feeling that was the part I forgot to record :(

     

    I guess I could just Google it.

  18. A lot of the shows seems to target 'absurd'. It's the kind of disconnected humor of unrelated or unnexpected connections that makes people laugh because of the absurdity more than anything. It's 'shock and what was that?' In the case of 'Adventure Time' etc. they've managed to wrap it in with characters that you care about enough to keep coming back.

     

    It's interesting, but topical references seem to work well with this theater of the absurd. Make a crazy connection or insult a popular icon and the result is automatic.

     

    For the most part I find I can take only so much of the current crop of 'insult humor'. This extends to satire in general as the primary rote.

    Then again however, I've always been a fan of the subtle humor that gets you to say, 'yup, that's us' collectively rather than single specific people out and begin a barrage of personal insults. That's a slippery slope.

     

    I know I'm old fashioned but I enjoy uplifting stories.

    The creators of these shows know exactly what they are doing (and/or don't particular care beyond the $$$ people will pay for the show). That to me is all the more disconcerting.

     

    In thinking about what I'd like to see in a show I confess that I'm all in it for the grand adventure.

    A world where absurdities do happen but aren't considered the norm.

    That difference (for me) is what makes a cartoon awe-some.

     

    Now concerning the style... I think a lot of the style we see these days is (just like in the days of Hanna Barbera) mostly a matter of economics. What is particularly disturbing to me though is styles obviously designed for younger viewers but without content for young viewers. Sadly, those are for the children who refuse to grow up whose joy in life resides in seeing imaginary characters behave like idiots. In short, not really funny, just irreverently odd.

     

    I do think that the attention span of folks these days does have a lot to do with what will be watched.

    I am constantly amazed that anime still incorporates so much dialogue... but then again... that is largely driven by economics.

    Talk is cheap... animation is hard.

     

    Now, lest folks think I am being too harsh it should be noted that cartoons have a long history of satire, caricature and being odd. What that stems from is an effort to capture/satirize current society. In this sense it is more the society than the cartoons that are odd. This is almost as true as it is ironic. Our society has accepted absurdity to the point where exaggeration itself is no longer enough.

     

    I agree with you somewhat. Once of my favorite shows is Venture Brothers - it is a great blend of topical humor, pop culture references, a bit of gratuitous violence but I don't think I've ever felt the show was mean spirited (except maybe towards Dr. Venture, not towards anyone real) and I certainly don't feel like my intelligence is being insulted when watching it.

     

    I don't think we need to cater to the lowest common denominator in order to get people to watch our stuff. I think one of the worst things to ever grace the TV screen is the Springer show. I can't help but think that most of it is staged, but even if only 20 percent is real, it is still human tragedy being marketed as entertainment. I think it and all its offspring have coarsened our society. Taken to its ultimate conclusion, 100 years from now we end up with the world of Transmetropolitan (not sure how familiar folks are with it).

    I don't know about anyone else, but I don't want to live in that world.

     

    I'm not saying I'm above coarse or blue humor, there is a time and a place for everything, but if that is the only thing available it is a sad situation.

     

    Toy Story, I think, is a great example of an uplifting movie. I think originally when they were writing it, someone wanted Woody to be all edgy and cynical. I don't remember where I read/saw this, but I'm sure Lasseter must have fought to make the movie he wanted to make, because we have a much different character that made it to the screen.

     

    However, all that being said, there is a very very fine line between uplifting and syrupy sweet. It is easy to cross it if you're not careful.

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