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Hash, Inc. - Animation:Master

Roger

*A:M User*
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Everything posted by Roger

  1. Nerrazi, That is a good idea, but since this is a cartoon cave for a cartoon dragon I thought the mouse-hole look would be more appropriate. I have to reboot now, I'll throw some textures on, let me know what you think when I post the new pic.
  2. Thanks......I'll throw some textures on it, and put another image up.
  3. I honestly don't have the time to learn the ins and outs of the Hash materials system, I'm sure it would take me at least a week to come up with a clay shader. I am kind of in a rush to finish this project, I have given myself til the end of August to see what I can get done, if at that point its done, great. If not, I have a good start. I do have an extra machine for rendering, but again, that is not quite the point. Anyway, the point is not the shaders, the point is does it look ok now, or should I scratch it and start over? would you model it differently? I started with the entrance and then just started extruding it back and pulling points. I used to copies of the entrance hole to do the extrusions so that I could extrude a partial interior.
  4. sorry, I realized my mistake and had to edit the post.........didn't think anyone would get to it so quick LOL thanks
  5. [attachmentid=18147]Hello, Here's a cave for a short film I'm working on. It doesn't look quite right to me for some reason. I had shaded it with the darktree shaders, but they take forever to render on my laptop, and I temporarily uninstalled them. What do you think? I seem to remember it looking better with the shaders ( I am using clay shaders, combined with some of the other materials). I wanted the main characters to have a "claymated" look, however, I am not sure that is appropriate for every prop / item in the film. Would you stick completely with the clay look, or have clay characters in a semi-photoreal environment? I ask because I have an underwater scene, and of course clay water would be opaque. I was thinking of just using a transparent material with some particles floating around to simulate water. Thoughts? Ideas? Criticism on how to make better? Thanks
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