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Hash, Inc. - Animation:Master

Ilidrake

Craftsman/Mentor
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Posts posted by Ilidrake

  1. And so the gears keep moving. Rodney and I have successfully set an svn up and will be using it to keep files synced between us. I have also created a wiki so we can track the film's progress as we move along.

     

    Yep...things are inching forward...

     

    Of course with the wiki now up I have to determine if this is still a valid place to continue updating? I would like to hear everyone's thoughts on this before I decide one way or the other. It does take a bit of time to update the posts and what not. But it makes me a little bit happy to know that people are coming here and checking my work out.

  2. Poverty has and always will be part of the human condition. I mean consider the fact that even if a job is available some people are just too lazy to take it. They are more than comfortable living off of the working class. I could go on about the cycle but it's like poverty. Never ending...

  3. I've been considering the color schemes for each character as I finish them up. Needless to say nothing I do is to my taste. The general schemes for each color is beyond me at this point. I know what I want them to look like but I don't if that makes any sense. If you have any ideas on how we should advance I'm open to suggestions. I'd like to keep the colors and textures simple. Maybe even to the point of using simple materials or surface attributes. As it is a cartoon per-say I think realism is something we can not worry too much about.

  4. Having Latimer walking down the stairs is something I do not intend on animating. I just set up a simple pose so I could make sure the scale and everything looks correct with the actors and props in place. The room is extremely large! I had considered originally going with something tight and cramped but the larger pieces really drives home Latimer's feeling of insignificance. Which is a point I really want people to get.

     

    This is just a small part of what I've been doing in regards to productivity. I also added all of Latimer's new phenomes. Added his sliders for facial controls. Smatskinned his shoulders and added new fanbones for mesh control. Weighted the mother model and have been adjusting her facial rig. Weighted the father model. And I'm trying to finish up the Cleo model mesh.

  5. I tend to bounce around with this project working on one asset for a while and then another one. It helps me to not get burned out. Amazingly I have gotten a tremendous amount of work done. Here is a test pic of the dining area that will be used in the movie. The lighting is not final and is actually what I am staging right now. I know it's too early to be working on lighting but I'm simply playing with the model to see how it works.

     

    So far it isn't quite how I want it and this is just a test.

     

    The third is the latest lighting pic. So far I like it the best :)

    Dining_Room0.jpg

    Dining_Room0.jpg

    Dining_Room0.jpg

  6. Facial rigging I think is the most tedious aspects of doing a model. I just started on the Latimer model and so far I have smile and frown complete. I'm using the poser/cp method which works really well. I am also using Magpie Pro for the phenome breakdowns. It's nice. But I still have to go through and do each pose. And boy does it take a while shoving cps around.

  7. I think one of the best parts of this whole project will be when the entire cast of characters are completed. But to encourage myself, as well as anyone who follows this, I will be adding group pictures of the cast as I finish a model. So if you see a character here it's a safe bet that I like the final look and am calling that particular cast member 100%...

    Group_Shot0.jpg

  8. So this is the topic for Marc Antony. I have the base shape started and now I am considering revising him and shaping him a bit more. And an outfit. I'm open for suggestions Rodney. I would say go with an ancient scheme but considering this will be the after life and everyone is wearing oddball outfits I'm open to suggestions.

  9. Well...it was a little update :lol:

     

    So here he is. Still haven't got the hands finished but I am really, really satisfied with his look. If you notice the nose between the two is slightly different. The body shot is the final nose. Took me a while to get a pleasing shape. So what do you think Rodney? Would you say this is Latimer's father?

    Father0.jpg

    Father_Whole_Body0.jpg

  10. Here I am again fishing...this time for help.

     

    Everyone knows I'm working on the Woke Up Dead movie (check my signature)

     

    So I'm making progress with the models but now comes the part where I need to do phenomes and such....(think I spelled that right)

     

    Beyond the basic phenomes what would the rest of you guys recommend as a base line set of facial expressions that are a must have in the line up. I guess what I'm doing is trying to compile a complete list of what really comes in handy. So go ahead and hit me. Doesn't matter what anyone says this is all good stuff to know.... (all this stuff I'm learning will one day become a video tut for future AMers)...

     

    And for clarity sake, these are to be done in mesh mode with sliders. So what should the sliders settings be? 100 or -100 to 100? Like I said just fishing so any info here about facial animating is good :)

     

    -----------------------------------

    Left Smile/Right Smile - Smile

    Left Frown/Right Frown - Frown

    Left Mouth Open/Right Mouth Open - Mouth Open

    Mouth Closed

  11. Finally made it home! So I have 28 days free to work on this as much as I please. I'll be concentrating on the scratch track, animatic, and models. Wish me luck.

     

    I sent you the files for Death via email Rodney.

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