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Hash, Inc. - Animation:Master

Ilidrake

Craftsman/Mentor
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Posts posted by Ilidrake

  1. I would definitly recommend getting away from Vista as soon as possible. It's horrible. And it sounds like you are using the 32bit version. One old bug that used to cause me crashes all the time was the swapping between wireframe and patch modes. It's best to work primarily in wireframe mode and swap only to patch mode when you need to check a detail on the mesh. Be sure to save often.

  2. Thanks Rodney. I appreciate the help. I'm writing up the guidelines now, going to be pretty close to what's been posted before. I should have them ready by tomorrow. If participation gets high enough this should really be a ton of fun.

  3. For the record I'm not so much interested in length as I am the acting choices the audio clip will provide. I will attempt to keep it as short as possible. I'm simply trying to stir up a bit of interest in using AM for what it was intended. Animation. We will see I guess.

  4. Careful consideration has been given after listening to everyone who posted here and below are the rules for this contest. I hope the 2 month deadline is enough for everyone who wants to get involved. And in case you are wondering to yourself, "Why pirates?". Everything is cooler with pirates.

     

    THEME: A Pirate's Life

    Any sort of animation that tells the story of a pirate. Any sound clip can be used if necessary, but is not required. We are mainly judging character acting, animation, and story.

     

    Deadlines: May 1st - Movies must be uploaded by Midnight est.

     

    RULES:

    •All modeling and animation must be done in A:M(after all this contest is sponsored by them )

    •Compositing can be done in another program but why, when you can do it in A:M as well.

    •Final Movie must be in Quicktime movie using Sorenson 3 rendered no bigger than 640x480

    •No explicit material, as these entries will be viewed by many people of all ages.

    •If participating, please post in this thread

    •WIPs and crits are allowed and welcomed. If doing this, then post in the WIP section and put AM Mini Movie entry title. This is not mandatory.

    •Use of premade characters and actions are allowed. It's more about the animation and story in my opinion.

    •Must tell a story

    Not less than 5 seconds, no longer than one minute.

    •Live action is allowed although there must also be animation composited with it.

    •HAVE FUN!!

     

     

    If you have questions, feel free to post or pm me.

    Now go forth and animate everyone.

    Good luck to all.

     

    Prizes being offered:

    HASH has been gracious enough to offer the following...

    1st place - 100 dollar hash.com gift card

    2nd place - 75 dollar hash.com gift card

    3rd place - 50 dollar hash.com gift card

     

    The first place winner will also win a copy of:

    http://www.amazon.com/The-Animators-Surviv...rvival+handbook

     

    To recieve the gift cards we will need the winner's email address, but not until the winners are announced.

     

    Where to upload finished files? The address is as follows:

    "ftp://ftp.hash.com/incoming/apirateslife/"

    Simpy open My Computer on your system and type the address above in. After that it's as simple as dragin & droppin your finished file. Please be sure that your movie is 100% before uploading it. If you have a Mac then you will need an ftp program. There are many free ones on the web and you should have no problems getting one.

  5. I believe you had downloaded the latest chapter and was working on marking it up. Let me know what you have. The broad jump is coming along slowly. I'm at work so i only have a couple hours a day to work on it. Should have something soon though.

  6. I'm still plugging away at this! Been doing models and working on refining my animating skills. I am also still rewriting the script.

     

    Speaking of which!!! Hey Rodney, how's about some feedback?

  7. I will be thinning the arms down a bit more. I have mainly concentrated on getting rid of the stupid looking coat and fixing the legs and the rig. I will be able to thin the upper torso down quite a bit now that the majority of the weighting is finished.

  8. I've been working on jump animations with Robcat. And I have learned a lot!!! One thing I learned was that the rig I had installed in my main character just wasn't cutting it. There were some issues with the main body bone and the IK bones for the feet. And the more and more I used the rig the more and more I learned to hate these issues. Yes, I could work with them but it really made things a pain.

     

    The other thing it brought to light was that I just didn't like the look of the character. The head is fine and is exactly how I want it. The body? NO! So I changed it. I modified the mesh to look more in line with what I envisioned. It required a complete re-rigging but it was really worth it. So without further ado here is a render of the new modeled body, posed with a much better rig.

    New_Latimer0.jpg

  9. My basic rigging goes like this. Bring up the rigger. This creates half, the right side, of the skeleton. This includes the back bone, neck, and head bones. I set these in place. The I call up the flipper plugin and this mirrors the skeletal structure for me. Then I simply bring up the right-click menu and auto assign bones. Then I go in a tweak the mesh attachment to bones. Then I actually call up the rigger to rig the thing.

     

    Once the mesh is rigged I go in and start adjusting the weighting. Once the body is working pretty good I start adding bones for the eyes and setting up relationships.

     

    That's about it. I don't really like using smartskin or fan bones that much. The basic skeletal structure wrks for me.

  10. Yes I can rig it again but it will take a bit of time. I wasn't aware that the body bone is upside down in tsm. It could be error on my part so I'll see what I can do. What else do you see with the project that is wrong.

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