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Hash, Inc. - Animation:Master

Ilidrake

Craftsman/Mentor
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Posts posted by Ilidrake

  1. I got the G74SX. Hardware is an i7 Quad 2.4 with 8 gig of ddr3 RAM. It had two 500 gig hard drives but I swapped one for my 100 gig SSD so boot times and operating system would be quicker. It also has the nvidia 560M with 2 gig RAM. So far I haven't found anything it cant run. And needless to say AM runs smoothly. Gonna do some test renders to see what the times are.

  2. So my mom's computer died nd I gave her my laptop, which was a really good system. After looking around I bought an Asus Republic of Games. It's a really nice system for the price. If your looking for an affordable laptop you should really check it out.

  3. Latimer, the main character, is rigged and ready to animate. I'll be doing some experiemntal animations to work out any kinks to the rig. As for progress I have been reworking Nora and have the basic head finally modeled out the way I want it. Please note that this is simply the basic head for her at this point. I'll be completing her shortly now that I am home from work. Stay tuned...

    nora0.jpg

  4. So just a small update. Latimer's body is rigged. I've been lucky so far with the mesh because it's required only small amounts of smartskin and fanbones. Here's a pic of him in a simple pose I did real quick. I'm going to rig the face next and then he should be pretty much 100%....not including phenomes. :yay:

    Latimer0.jpg

  5. While rigging Latimer I decided I really did not like the hands. They just didn't fit the style of the character nor are they working as far as rigging was concerned. So I remodeled them and here is the model with the new hands. I decided to go with the three finger 1 thumb look and i really like it.

    Latimer0.jpg

  6. Good points rodney. I've been giving Death a lot of attention and ive decided to try several diffrent looks to see what will work the best. Ill post them once they are all done. Im just gonna let his personality dictate the final look :)

  7. Well here's what I have for Death so far. I'm pretty pleased so far but there is another style I am going to try before calling him finished. Please note that the hands are not in place because I have not made them yet.

    Death0.jpg

  8. Okay, so I'm kinda stumped as to my Death character. He's a major cast member in the script. Now based on the models you have all seen here so far what style should I shoot for? Should he have a head and a face or should he wear a hood that blacks out his features completely? I'm really needing some input from the community. Here is a pic of a cowl I modeled today that I was thinking about basing his clothing off of but I'm still not sure the actual final look. should he be skinny and tall, or short? Come on Hashers!!!!! What say ye!!!!!!

    Death0.jpg

  9. Well I'm still working on this thing. I have scrapped all original models of Nora and Cleo and have been working on sketches to come up with something better and more appealing. I have also decided to start work on some of the more interesting characters. After laying out my schedule for this project it would be silly to begin set designs without a clear look at the characters involved, so I will let the cast dictate final set design later. For now I I will simply be working on cast members and getting them finished up.

     

    On a side note here are the wings for Death. Rodney, i'm sure you of all people understand when these will come into play. More to come later.

    deathwings0.jpg

  10. Just in case anyone is interested this project is still underway. I recently had a very close friend of mine die so I've been kind of in the dumps. But I'm still plugging away at it. :)

  11. Plugging away still. Here is the crude beginnings of Frankenstein. As you can see this is a very rough concept of what he will look like but I am liking where this is going. :yay:

    Franky0.jpg

  12. So here are three characters. Latimer with mom and dad. i'm still not too sure about the father model as I was thinking of a more stern sort of character. But then I figured I would go with this and see how it works with the person doing the voice as I suppose that will really dictate the personality.

     

    EDIT: Here is a shot of Latimer at the dinner table. The set is finished as well as the furniture props. Used the default lighting for now as I'm just getting a feel for the size of all the props and the texture scheme. So far things are looking good I would say. Still working on the characters to get them rigged proper as well as touching up and fixing various texture issues they have. My hitch is almost over and i'll be plugging away on the animatic of the script as well as beginning the dialogue recording.

    mother_son_father0.jpg

    mother_son_father0.jpg

  13. Most of us who do this do it as a hobby. At least I do and this is only an assumption. I would suppose that most have normal jobs that require a great deal of our attention and energy. Which begs the question how much energy is left for your hobby?

     

    I'm in a supervisor position with 5 other individuals that I am responsible for. I work on a drilling rig 28 days at a time, 12 hours a day, with 12 hours off to rest and relax. it's a dirty, noisy place, slap in the middle of the gulf of mexico with water as far as the eye can see and then some more past that. And it is exhausting. I just got off of work and my eyelids are trying to close as I type this. And as all of you regulars know I'm working on a new project which I am excited about. I try to do a little something each day, even if it is only a small prop. This helps me feel like I am moving forward.

     

    But on days like today I just don't have the energy to do anything. And this annoys me. I know it's alright but a little voice in my head screams that if I don't do anything today then I won't do anything tomorrow and so forth and so on.

     

    Do you guys have any thoughts or ideas on how to deal with this? Is it alright to allow a few days to just slide by without doing anything? Or does this put the project in the perils of the rest of my work. Unfinished!!!

     

    These of course are just the random ramblings of a tired mind and I'm just curious.

  14. I'm glad to see this project is still going! My only advice would be to use the forums and people's opinions as you see fit. Because the models, story, and general feel of the movie is really only good enough when YOU say it is. I have been learning this with my own projects. I listen to what others say, and I value everyone's thoughts, but in the end it has to be what I want. How I see it. Then you know it's right. Good luck Roger.

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