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Hash, Inc. - Animation:Master

Ilidrake

Craftsman/Mentor
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Posts posted by Ilidrake

  1. Well I'm not really looking for ultra-simple because the living side and the dead side graveyards would have to be identical for that to work. Unfortunatly they are nothing a like. That is why I think I may have to do a zoom. Perhaps Latimer's mother lays a red rose on the headstone and we zoom in on that. Then we animate it withering and begin zooming back out to show the graveyard of the dead with Gravedigger tapping on a nearby gravestone.

     

    I've included a quick render of a few camera angle i'm experimenting with.

    SCENE_5_EXT._GRAVEYARD___PASS_0.jpg

    SCENE_5_EXT._GRAVEYARD___PASS_15.jpg

  2. The biggest thing I'm having difficulty with is the transition from the living world and the land of the dead. I'm thinking perhaps we should zoom in on Latimer's tombstone and then having lighting flash and then perhaps zoom out.

     

    ..Orrrrr simply have the scene with his parents standing next to the grave with leaves blowing by. Lighting flashes and they are gone and Gravedigger is now sitting on top of the tombstone. He jumps down and begins tapping headstones an the scene continues.

     

    What do you think?

  3. Well first things first. I'll finish up Gravedigger today and then I'll begin Celopatra. I have Death i just need to change is clothing which won't be difficult at all. Then I'll go through and mock up the sets we'll need. I like the tombstones you were working on. I don't suppose you would mind refining them and making a few variations to use.

     

    On a side note I had planned on re-recording the dialogue for Gravedigger but the dental wrk I had done really prevents that for now. If I do re-record it there will be no accent and it'll be pretty lousy right now.

  4. Good stuff. Just for kicks, mainly me and you, the scene where Cleo is throwing a fit in the background of the shot we could have Death standing there. No one but me and you would know but I think an easter egg like that would be funny.

  5. Okay so not getting too far off of the original Gravedigger premise let's see what else we can come up with. Perhaps we can integrate other parts of the movie into our little bit. I suppose by picking key parts of the movie and animating those small sections. Question is though how would we "key" these sections on top of what we already have? I can see doing an entirely diffrent trailer but I really like the one we have now.

     

    On another note they also have teaser trailers which is what we in essence are making here.

  6. After I got home from the dentist today :( I decided to do some research and just watch trailers. Mainly trailers around animated movies. And the one thing that caught my eye about most of them is the amount of plot they give away. They are really good, but they don't give me that, ohhhhhh I gotta see that and find out what it's about, feeling. Maybe it's just me. I had that feeling watching the halo 4 trailer lol...but none from movies.

    I want people to watch my first trailer and ask themselves, what is that about? what is he talking about? I wonder are there more trailers? When does it come out so I can find out what is going on? Reveal just enough to hook people but not give the entire movie away.

  7. Thanks Rodney. I've been watching it over and over. The acting is definitly bad. That's me trying to do a scottish. I think perhaps I will re-record the dialogue and see if I can mix it up a bit more to give more insight into what the movie is about. It's 45 seconds long so I can definitly add to it without very many problems. If you yourself would like to break it down and add or take away from it please do.

  8. Okay here's a rough draft of the trailer. And I mean ROUGH lol. I did this after I finished Gravedigger modeling. Had to give my brain a rest. Let me know what you think? I the timing good? Is the dialogue working? Is the music good? Be brutal!!!!

    output2.mov

  9. Okay still plugging away at him. Here's the finished beard. Not too sure about the facial textures just yet but I definitly want a ashy gray texture to his skin.

     

    Here he is completed...TADA!!! Still need to texture his clothing. And there are a few details I need to model and add, so he's 95%. Rigging comes next.

    gravedigger0.jpg

    gravedigger0.jpg

  10. That's really good. I don't mind you playing with this at all, that's why I asked for your help. Very nice to see a different approach. I think your right about the name, we should keep that hush hush in the trailer. Get people to wondering who this guy is and what he's talking about. Well, I'll stew on this for the night and start working on Gravedigger in the morning.

  11. Okay I've converted the above to script format for you to go over quickly. I'm still considering what his actual dialogue will be. But this breaks it dwn pretty good so far.

     

    SCENE 1: EXT - WINDOW

    Image of Latimer at his window (Lightning Flash with Thunder) (consider rain)

    SCENE 2: EXT - GRAVEYARD

    Image of Latimer's Parents at Graveside (Lightning Flash with Thunder) (consider rain)

    SCENE 3: EXT - GRAVEYARD

    Trees blowing, leaves falling. Dark silhouette of trees and gravestones in lonely graveyard.

    CAMERA BEGINS TO ZOOM IN ON SOMETHING LARGE PERCHED ATOP A GRAVESTONE. CAMERA BEGINS TO MOVE AROUND THE SHAPE REVEALING IT WAS THE BACK OF A CHARACTER (GRAVEDIGGER). THE BACKGROUND SUBTLY CHANGES FROM THAT OF THE REAL WORLD GRAVEYARD TO THAT OF THE LAND OF THE DEAD WHILE CIRCLING GRAVEDIGGER. THIS ACTS AS A BRIDGING DEVICE BETWEEN THE TWO WORLDS AND GRAVEDIGGER IS THE ONE THAT IS TAKING US FROM HERE TO THERE.

    SCENE 4: EXT - LAND OF THE DEAD GRAVESITE

    Thunder and Lighting (no rain) as Gravedigger is fully revealed (Is he smiling? Or just content?) Gravedigger steps down from off of the Gravestone as his dialogue begins.

    GRAVEDIGGER

    Hello there. You wouldn’t happen to be Latimer would you? Didn’t think so. I wish that boy would hurry up and get here.

    Gravedigger walking and musing about events we don't understand or yet comprehend (not directly related to story but hinting at it in subtle way) "

     

    Gravedigger taps on a Gravestone and walks on. Gravedigger taps again. Gravedigger taps again and smiles and starts digging.

    GRAVEDIGGER (CONT’D)

    Most folks come here an' don't even know they're dead yet.

    CUT TO LATIMER AWAKENING FROM THE GRAVE WITH AN AUDIBLE GASP / WIDE EYED AND DISORIENTED (PERHAPS WITH A SLIGHTLY COMICAL AND AMUSED LOOK ON HIS FACE TO LIGHTEN THE MOOD JUST A BIT)

    GRAVEDIGGER (CONT’D)

    "But they figger it out sooner or later."

     

    FADE TO BLACK WITH TITLE APPEARING "WOKE UP DEAD"

     

    FADE OUT WITH LAUGHTER OF GRAVEDIGGER

  12. Good points! Okay, so we shoot for 1 minute, give or take. Next thing, which is probably the most important. What does he say? This is the substance or meat of the entire thing. If it fails, the trailer fails. I'm gonna work on the dialogue tonight, but please go a head and see what you can come up with as well. I'll email mine to you tomorrow once I have something roughed out.

  13. I'f Amazon picks it up all the better. I do have the living side graveyard assets done and I'm wrking on concepts for the Land of the Dead side. I think that would be the appropriate setting for Gravedigger's trailer speech. The question of course is what does he say? I have some ideas but nothing solid or written down yet. How long should it run? I think a minute and a half? Would that be enough time for him to say what he needs to or should we just wait and see what we come up with creativly?

  14. As it stands I was thinking 6 months. That should be more than long enough to do a trailer. I would like to start with the Gravedigger idea first because that is the most interesting idea I have heard thus far. I mean I've been throwing other ideas around, but they have all been cliche. Yours is the first original piece I have heard to date. I have Gravedigger's general perosnality worked out, even though his appearance is brief. But to be fair to ourselves, let's go with 6 months for a good solid trailer. That gives me time to finish the gravedigger model and any other props that pop up.

     

    So for the Gravedigger idea we need a length of time and we need to consider dialogue and what exactly it will encompass.

  15. Okay. Good info. So, my question is how involved would you like to be? Believe me when I say I really value your insights and opinins. I would really like you taking a more direct role in this. Your good at what you do, no doubt about it and I could really use the help. I have the creative knack just not so good at organising large projects. I say we start with the trailer idea first. I'm still writing on the script, mainly touching up a few things near the end but overall it's pretty much 100%.

  16. Well as you have read so far I have all three of those. I see you are following my project on AmazonStudios so you know where I am already. I'll see about adding you as co-creator. As I was saying I like your idea about Gravedigger. He has such a short spot in th entire picture but he is a rich, and colorful character. I have concept drawings of him and will be starting on creating him tomorrow. Should have him finished within the week. My gal at this point is just getting the script recognized and improving it to the point where it would actually be purchased for production. As I have said if you want aboard I would welcome the feedback and help. I'm not sure how to start with this trailer but I would like to do that and a mock-up of the entire movie to upload. And I promise this will be on the up and up. 50-50...we split everything if this goes gold.

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