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Hash, Inc. - Animation:Master

AMAR

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Everything posted by AMAR

  1. interesting character ....... I don't understand french either but the lipsynch looks and sound good. My question is the hair seem to be from the hair plugin you must have your dynamics turned off for this test render?
  2. thanks for the quick responses Andrew 1- I think the cuffs on his sleeves are too sharp and unclothlike. I know what you're trying to do, but if you smoothed that out a little bit, it'd proabalby look more realistic. ------------------------------------------------------------------------------------- I think the textures will clear that up. 2- As far as animation goes, I have a feeling that those fingers, or at least the thumbs, are going to be difficult. They just dont seem long enough or slender enough to bend. Which is too bad because his chubby fingers are funny looking. Don't know what you can do with this one. ------------------------------------------------------------------------------------- With the fingers i plan on adding a couple more splines in at the joints the thumbs are kinda pointy. I plan on resphaping them a bit but i like the chumby fingers it goes with the character. Plus he's a funny character, or at least turning out to be. 3- Ok, this one sticks out at me the most. All the crease lines in his belly seem to aim right at his navel. ------------------------------------------------------------------------------------- You're right they are 5 point patches that lead to the belly button and that's causing the creasing. I plan on clear that up before i add the textures 4- I don't even know if this is a flaw or if it's a bad render, but something doesn't seem right on the inside of that thigh. Almost like it doesn't have a patch there. ------------------------------------------------------------------------------------- The rendering caused the funny crease inside of his leg. That was the result of me not applying antialiasing. And to you Miceal Thank again you're right he does look like a boy with a moustauche. The textures should clear that up i think. It beacuse of the roundness and the smootness of his face and the eyes. But i'll get to work and later today i'll have some updates. Thanks again
  3. thanks Michel I what to make the textures and apply the rig. then create some face poses so it may take another week or two before i get to add voice to him. Thanks for the comments does anyone have any suggestions or critiques. I love the comments but give some of the flaws i noticed some of them. i wish to correct them but i need that 2nd, 3rd or 4th person point of view. Thanks guys in advance.
  4. finished with the body. Next it the textures .... and also figuring out what i'm gonna to do with the hair.
  5. Great Job..... very Pixarish. Good textures .....Great Lipsynch.... My question is ....is that you doing the voice over..... if is Great Voice Over.
  6. IT'S COMING TOGETHER GO TO ATTACTH THE LIMBS MAKE A FEW MODS ....THEN IT'S ON TO THE TEXTURES. THANKS GUYS FOR THE COMMENTS...... AND I HOPE TO HAVE THE CHARACTER FINISHED 1 DAY THIS WEEK...(INCLUDING TEXTURES AND RIGGING) RE:Ganthofer The large sad eyes are really expressive -- THEY WERE MEANT TO THEN I GETTING SOMETHING DONE RIGHT AS TO MATCH UP WITH THE DRAWING I DID RE:MiddleKid My only crit is that the bulging forehead kinda gives him an evil-genuis or mad-scientist sort of look. -- TRUE THAT A SIGN OF INTELLEGENCE JTalbotski, DarkLimit......YES FUNNY HAIR, FUNNY CHARACTER .... MEANS APPEAL THAT WHAT MY CHARACTERS NEED. johnl3d I can almost hear it speak..the overlook reminds me of some cartoon character and I imagine a certain voice with the face --- NOW THAT I LOOK AT THE ORIGINAL 3D IMAGES I CREATED HE KINDA LOOKED LIKE CASPER MAYBE, BUT IT WASN'T INTENTIONAL.
  7. More on the face......adding a little hair. Next the body then the texutures.
  8. here's an update i think i'll add some fluids next this time i added a feww finger prints, and i used it as a bump map on the floor.
  9. and here's the original image i skected one day while on the bus.
  10. i have this character here i'm working on taking a break from some of my other projects here is a sample of a few images i've done so far.
  11. just playing about a bit in hash just thought i post something since i hadn't in a while.
  12. OK.....I'm back thanks for the responses actually i thought his head top and bottom would be and might be narrower.....but the creature ended up this way because i didn't use any rotoscopes. i drew this on the way home on the bus i just moved so once i put my scanner up i'll scan a pic and post it tomorrow next i'll start on his body. The face was actually one color i hadn't figure out yet so i just selected some pacthes and applied the procedural color and a metallic material on the gray areas. the red areas have a hair material on the nosrils and ears. the eyes are intentionally small because this creature has bad sight but has extraordinary sense of smell and stereo sound detection (the large ears are able to hear small sounds in noisy areas and the small ears are able to here large sounds in quiet areas) sort of like volume control to sense what's around you in any situation. The mouth i hadn't finished don't know what I should do yet. the way i drawn the character is older with thick scaly, coarse, fuzzy skin. Teeth may just be old gingi-looking canines (large and small). The body i drew is kinda detailed to but shouldn't be as dense as the face. I thought i'd do one with body armour and one without. Maybe i'll use bump/disp maps and watch out for my five points patches. Here a Spline Pic - The character spline count is dense 540 pacthes for the face alone (without teeth) so say at least a thousand with the teeth. Until the next update
  13. Hey guys! HAPPY EASTER. I haven't posted, commented or been on the forum how i woud like. But this little doodle idea i had on the bus i decided out of trying to model using a flat side drawing all the splineage in hash like i would on paper. No rotos just drawing the side view and using the magnetic mode and tweaking i got this head model that was done realitively fast the splineage probaly took 15min to at most half hour. The rest took probaly another hour or 2 i forget i was on the net and watching tv so this didn't have my full attention.... Open for comments ..........talk to you guys later i going to get some Easter Dinner now.
  14. Here's my 2nd attempt_______Great Plug-in. my mini (weird) forest.
  15. Look great Yves has an tute in causitics and I know you turn them on in the choreography window. Click on the choreography icon while on the choreography your working on and select the causitics setting. here is a pic and then try this link for more detail on the subject. Photon Mapping
  16. here's my first test the figure this plugun out. it's looks ok with the sprite leaves
  17. Thanks Mike like your stlye also and I like your egg. I've got one too.
  18. try this one zacktaich http://geocities.com/amarama@sbcglobal.net/main.html
  19. here's the link http://geocities.com/amarama@sbcglobal.net/
  20. Thanks zacktaich,tobinjim I did adjust the models face to look closer to the inconsistencies you normally see in a face the pores and some other eyes adjustments need to be made. But her face like most of my models unless their cartoon after you copy/flip/attach you adjust the face so it doesn't have the ole mirror technique face and body look to match are own face and body deformities........ :blink:
  21. Capture3-old helmet hair (the black wig)
  22. Capture2 - the head ..........OHH Jim these are the wires u asked for.
  23. Thanks Jim .......no the hair was done old school with the old helmet hair...I still don't like the tweaking process and the constant redrawing of the hair yet it looks great and i tried it before but i find modeling the hair and providing good maps and even later providing high resolution maps for ECU shots work. They also render a lot faster and until i get a render farm or at least two to three more computers decidcated to rendering i can't get much done with working and modeling while constantly doing quick renders of hair particles. Don't mind me I know from experience their great for stills or even render a lot faster since the early days but still for animation projects the decal method works alot faster which I know you already know............. Here's a few screen capture. Capture1 -the full torso
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