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Hash, Inc. - Animation:Master

AMAR

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Everything posted by AMAR

  1. the mercedes has seperate doors becuse when it's finished those need to be animated but i had no need for the hoods to be seprate unless i was blowing the car up or crashing it. My biggest problem is the smoothness. The materials and interior at this point is irrevenlant i need the car to look smooth overall.
  2. here's the other image ............... any suggestions
  3. I saw another user create a very good car model. I can do an ok job i have tried a few times ............ here's two images. WIP u know . i may just start over that always seems best for me.
  4. thank's i'll try it hopefully i have the patience as you to finish them. i'll start modeling a car and it takes about a day (3-5) hrs. then once i have the car modeled (except for major detailing) but the basic model like you had but the model will have some artifacts on on door moldings when i do a quick rendered so i call the project a flop and start over since it doesn't take long to model. but it just getting the initial paneling the way i want it. So when this is done it will have a realistic fell with moveable doors and maybe hoods.
  5. She's geetting there added adjustments to tex map and face still has eye work and maybe some lip work then on to the body.
  6. if you do mind maybe you can highlight on a post or a link a 1 or 2 panel image link that shows a synopsis on how you've eliminated the lumpiness that occurs in the model in those areas. Maybe it is because i modeling most of my car parts as individual pieces like car paneling, doors etc. Most people model those sreas as one piece but i wish to animate the doors and hoods as free moving objects maybe my meshes/splines need more detail? ............. Ohh sorry did I say .. Again love the car mann!!!!!!!!!
  7. Great model i wonder how you conquered the problem of mesh not quite been smooth in some area where you end up with 5 point patches that read kinda of lumpy around the panels above the wheels or on the doors on my cars i tend to get those sometimes. So i stop production because if it does work when i initially start the model i start over because modeling doesn't take me long to do but certain areas that deal with technical illustration by hand is easy it the translation to 3d especially cars in hash.
  8. Thanks, again is supposed to be janet since no one guessed i guessed i still have a long way to go? but her name will based off of janet's middle name "Damita Jo" and her nickname "Dunk" and i'll probaly finish her sometime this week or next and apply either the 20001 rig or my on rig based on what's easier. Anyway here's any another update.............
  9. thanks guys any suggestions? do know who this can can . i know this isn't a quiz show but i want to know if she's recognizable?
  10. You might what to create the scene in a action then import the action into the choreography. That way you can do multiple (Cam) views and setup different actions for different circumstances. But the scene looks great............. waiting for some textures. Unless you're going for that monchromatic look?
  11. Hi need fellow hashers opinons. I'm working this new model which will go on the body just as soon as i finish detailing the hair, face, and eye area more.
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