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Hash, Inc. - Animation:Master

C-grid

*A:M User*
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Everything posted by C-grid

  1. Hello Luckbat, Thank you for giving the correct answer in your second reply. Niels. ps. If others are wondering, look here ps2. There are unfortunatly alot of people who read one or more sentence's with their own anger, beware don't let this happen to you.
  2. Hello Ken, The question was and is about the make-four-point-patch. From a so called 'master' I expect a different answer than the childish 'I give the-sphere-trick to someone else'. A reply from my side by saying that "I liked Ireland before I met you", would be the same silly misuse of words, so I still like Ireland. Niels.
  3. Hello Martin, You don't want to have my answer on this one. Niels.
  4. You mean so far I answered all your questions bar one right? The sphere one. I'll have to hand that over to someone else. Hello Ken, I made a cube with all the loose ends sticking out of it, then deformed it and cut the loose ends, after this selecting one or some of the point(s) is making the spline move from one side to the other (this on one axis), and yes this only by selecting it on a spline. The next matter, telling your cube-trick way, wasn't my question and the thing you showed before, well a picture does deliver words but not particularly the right one's, I had to filter out, my/your answer, the master-discussion when someone can do this with words and not picture's is a different discussion. The next matter, I didn't start bringing up, polygon-thing or other applications then A:M. Assuming someone is stupid and doesn't know anything is futile for a 'master'. Niels.
  5. Hello Ken, Try me Ken, so far, you didn't answer any of my questions. I don't know why the 'newbie'-title changed in 'apprentice', I liked the 'newbie' one. Niels.
  6. Hello, So, I guess the normal way to make a four point patch is not with four points, but with tricks or intersectionpoints. Niels. ps. Ken do you have such a trick for a closed-sphere? The cube-trick, first 2 points for a line then an extrusion to make-four-point-patch, I tried it, it was allright, thank you for this. I noticed that the biashandles are gone, so no further deform is possible, is that normal? [NOTICE] I made a second [EDIT]-note in the original message.
  7. Hi all, This is my fifth or sixth object I made with Animation:Master, it could also have been the second or third... This is my way of telling, I like splining very much. Niels. [NOTICE] It's in A:M v13alpha8 format. (I made it with A:M v12, then altered it (decals) with v13.) NielsWShoe.ZIP
  8. Thank you Ken, The fastest way with the 'police' making a cube is starting Blender3D, this has a default cube in it right away... I'm not at my home right now, so I can't try your fastest cube-making method, right now, I see to it, later on tonight and reply tommorrow. Niels. ps. I'm not a real Blender3D user, I do hope to become a real Animation:User, not just for the sake of splining but yes this is more my thing than polygon-modeling, although I wouldn't hate it, if A:M handles the .OBJ format as standard polygon communication.
  9. Hey Ken, I don't know exactly what your message is... If it is, Yes you can make a closed cube on all side's with 8 CP, if you will use a different method than I described above then I will try it and thank you very much. Niels Thank you. I gave the solution, like I said, that's with adding more CP to close the surface, but my question still is, 'the Steffen Gross plugin primitives' does probably a make-four-point-patch job in his code and why can't this not be done in the modeller? I do have a question for zandoriastudios, you know a tutorial for decaling a sphere, with a 2:1 panorama still, with the purpose to make a skydome? How I should split the image for proper decaling, or the 'add group image' method... Niels
  10. It seems my reply message is adding to the wrong replicant.
  11. This is not correct. Steffen's cubes do not have any patch made from a single spline loop. If you un-peak the points on one of them, you should be able to follow the spline flow. That Steffens plugin is doing a single spline loop, is not what I have been saying. Niels Hey Ken, I don't know exactly what your message is... If it is, Yes you can make a closed cube on all side's with 8 CP, if you will use the right method then I will try it and thank you very much. Niels
  12. The REPLY button under zandoriastudios, seems to add my reply to the wrong replicant...
  13. No, there isn't. Thank you. Niels Thank you. I see you advise the one-click LIB solution more than once... I gave the solution, like I said, that's with adding more CP to close the surface, but my question still is, 'the Steffen Gross plugin primitives' does probably a make-four-point-patch job in his code and why can't this not be done in the modeller? I do have a question for zandoriastudios, you know a tutorial for decaling a sphere, with a 2:1 panorama still, with the purpose to make a skydome? How I should split the image for proper decaling, or the 'add group image' method... Thank you. I gave the solution, like I said, that's with adding more CP to close the surface, but my question still is, 'the Steffen Gross plugin primitives' does probably a make-four-point-patch job in his code and why can't this not be done in the modeller? I do have a question for zandoriastudios, you know a tutorial for decaling a sphere, with a 2:1 panorama still, with the purpose to make a skydome? How I should split the image for proper decaling, or the 'add group image' method... Niels
  14. see [EDIT] please, this for counts for zandoriastudios too. I you guy's would have told me, that this could only be done by programming and not in the modeller, I said nothing here.
  15. Hi all, Anyone has the solution for this: When I make a (TOPview) rectangle (4 cp, peak,snap to grid) and extrude it, there are still 2 side's open. Well, I do know that adding points on the right way will close it, BUT... Using the primitives plugin from Steffen Gross, let's me create a cube, all closed on 8 cp...(!?) So here is my question: Is there a way I can apply a 'make five-point-patch'-manner to do this, thus a 'make four-point-patch'? Hope to hear your solution. Niels. ps. I don't think there is such a manner...(I do hope, I am wrong about this...) Maybe a reply from you, will make me request this feature, if it ain't there. [EDIT] PLEASE READ WITH CARE FIRST, BEFORE REPLY PLEASE. [EDIT] I found out that Steffen is using a manner that has this model description: Make a square of 3 points, then close the last side with shift-pressed, then extrude 4 points.
  16. Hello Mike, From here you welcomed me to make some suggestion pointers, they will be based on the downloaded "latest_animatic.mov", this only from what I've seen, not knowing your intentions, reading your script(s), etc. It starts with the taps, hands and the bubble, my advise: split the eye-attraction(hands/bubble) moment over time, or use field of depth(blur). When the female-character is coming out of the window, there's a strange square on the right of her. Her back would be full of light, if she is coming from the same place, as where we can see the other light is shining through the window. In the 29th seconds we can see her standing, unfortunatly hanging in the air, this mainly caused by a wrong light setting, her feet have no shadow, even later on, when she is walking where the floor is really dark. See the attached still with a real quick retouch. In the 35th sec. she stops walking but it's too abrupt, put some ease in it. In the 37th and 38th sec, the viewer knows he is standing there really short, if there were this much droplets on the floor, we certainly should see some drops on the hand on a close-up. In the sec 41 and 42, she is pointing with her finger, although her body moves, her finger has totally no movement, this looks very unnatural, now it looks she is hanging on her finger. From sec 51-57 the umbrella's on her back aren't moving itself. Ok Mike, that's it for now. I mean all these things in a nice way. (Did I need to say this...(?)) Hope this will help you in the right direction. Niels. ps. The cap as seen in 1min1sec, she is pushing this to the back, and it looks really stiff, such things are indeed stiffer than the rest of the clothing, but not 'plastic-like'. I didn't place this in the section above cause I find it not 'that' relevant, it's not really annoying and fixing it doesn't take 2 sec.
  17. I like the FINAL render very much, all things considering. Having motion blur ON with this method gives also no motion blur in the shadowfield, fair is fair, I don't have a real complaint about this, but if Martin or a member of his team, could supply us with a feature to a percentage level 'simple filter blur', I would really use it... Or I overlooked this already present feature... Well, I looked at www.ebon.org and seen latest_animatic.mov. Can I make some suggestion pointers, for what it's worth? Niels.
  18. Thanks. At first; People flew in the mind before the first actual flight happend... Here's a slightly different version, with more motion blur in the wings, the picture is smaller, has a different render method applied: Pointer to another still There is a rather big different I noticed, between a 20% motion blur on a FINAL render, without the multi-pass and with multi-pass. I recall that Martin said:"25% is close to the reality motion blur." But is he pointing to the FINAL multi-pass render, or the FINAL render...? The way a do it now, is, I take half the value of the multi-pass if I render without multi-pass.
  19. Hi, I got A:M in januari this year (2006), this is my fifth still, ahere I used a handcrafted model other than a muk, bowlingball, etc. Niels. HalleluJah +JHVH+ Causion: The attached still is 860 Kb, 1600x1200
  20. Thank you. Niels Krook This still, from my first animation, took 49 seconds, it has field of depth, lights, etc.
  21. Ik weet niet of Teun nog A:M actief is. Mochten er andere nederlandstalige mensen zijn, die vragen omtrent A:M hebben, vraag het mij gerust. niels@degooier.net
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