sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Luuk Steitner

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Everything posted by Luuk Steitner

  1. Zign Track uses the same frame rate as your video file. It could be that if your A:M project has a different FPS the length will change. I have not tested this. If you set your project FPS the same as your video it should work fine. If you want to alter the FPS of your BVH file you could use Dave Dub's BVH hacker that has a re sample to 30 FPS function.
  2. I just found out I forgot something During Beta testing I made a lock in Zign Track which disables the Beta on 01/01/2008. When I released Zign Track I forgot to remove that lock so if you have downloaded and installed it before you saw this this message you should download it again from my site, if you plan to use it in 2008 . I have uploaded the new setup file. I'm sorry about that...
  3. Hi Ernest, I don't think copying parts from the squetch rig would be the best idea. As far as I know you'll have to add all relationships yourself then. How is the face rig set up in your models? If it's a bit like this example it is easy to constrain: FrenchMan.zip If your face is driven by poses you could also let the BVH rig drive those poses. You'll have to add some bones or nulls, constrain them to the BVH rig (orient like only, don't forget compensate mode). Now those bones or null can be used to drive your poses. In my example the face rig looks just like the BVH rig. Except for the sneer and cheeks, those are driven with a smartskin. So that's the third possible method. I hope this helps.
  4. I was thinking about that. I'll put it on my to do list, but I'm not sure how soon I'll get to do that.
  5. After I have received your order you will receive an PayPal invoice. You can pay with your PayPal account, credit card or bank transfer. When the payment is received you will get your license key. The current rate is 1.486, so that's 144.99 USD at the moment. I can't charge VAT to customers outside Europe.
  6. It looks like we're ready to roll! I was waiting for the transfer of my website to my new web host and just this morning it was activated. Zign Track appears to be running without errors, so version 1.0 is released now. I will finish the 2D tracking part (which was intended to be experimental) later and keep working on improvements as people tell me what they like too see. In the mean time I will give a 10% discount and 1.xx upgrades will be free of charge so there's no need to wait. To get Zign Track go to the Zign Track webpage I will launch a new website in February with an automated payment system. If you experience any problems email me at support@zigncreations.com I hope you like Zign Track as much as I do
  7. If nothing is working for you, you might shutdown all applications can can 'hook' to other applications like virus scanner, key logger, translating tool etc. It should not be the cause but maybe it's worth a try.
  8. That looks great Paul! I have no clue what song it is, but I don't know much songs from the 50's. If you're having problems with your internet speed that can also be caused by a busy YouTube server. Just try again later. Btw, you've called it Zine Tack again...
  9. I did learn a lesson with this video. The actual problem was that my sister had her head titled backwards at the first frame while Zign Track needs the model to be in a neutral position at the first frame. This was causing bad offsets which I reduced by hand and because it didn't all work out like I wanted I reduced some enforcements too. I made a new BVH file, this time starting at a neutral position. I had to leave the first seconds but now I was able to use this BVH without having to adjust the constraints. It looks a lot better now. To make it perfect I should have to add a few poses for the mouth by hand, but it might be better to show a demo without manual added poses so everyone can see exactly what was doen by Zign Track and what the animator might add to the mocap. Here's the new video
  10. When I have that problem I save my project, close it and reopen it. After that I'm able to set the range. Hope that helps.
  11. I guess you're right... I'll take it down and make some time to make a better one.
  12. I just made a new demonstration video. See this link. I'm planning to use this one on my website but I'm not totally pleased with it. I should have spend a bit more time to rig/constrain the face. I'll make a new video later. First I have to get my updated website online. I don't have enough time at the moment to finish my total new website because I'm also working on a movie, so I'll release it on a temporary page first and I will launch my new site some weeks later.
  13. Thanks Paul, but one comment; it's Zign Track and zigncreations.com
  14. Wow! that's a nice animation! I love seeing this! Thanks!
  15. Cool! But a little bit dangerous I think Did you notice how fast the ride goes when changing the heights when it's riding?
  16. Very cool! It would be nice to see it moving.
  17. When you click outside the model the default root bone will be selected. If you then select those CPs again they will be attached to the root again. What I always do if I want to select a certain group that's hard to select I switch to modeling mode, select the group, hide the rest and go back to bones mode. This way you can only select the CPs that are still visible.
  18. You can delete it if you like but you don't have to. When you choose "capture sequence" it will replace the previous action. You don't have to setup constraints or anything. Capture sequence is the only thing you have to do to use your new captured data. This is what makes motion capture so much fun. Once you have setup your character and action you're only seconds away from a completely new animation
  19. Just use the "import sequence" function of the biovision object. Once you have set up the constraints you can use the same action for any BVH file that is set up the same way. A good idea would be to save your action to a separate action file so if you want to use multiple BVH actions just import the same action a few times, rename them and capture the sequence for each action. You mean a file with less key frames? That's not a bad idea and could be useful for any BVH file. Maybe I'll make that later. Or some plugin writer with some spare time might do it
  20. Well done Paul. At the point where the upper lip is going a bit to high you might want to reduce the enforcement of the constraints. Where the lower lip is making that sudden movement there is probably 1 or 2 frames where the tracking lost the marker. Did you save the project in Zign Track? If you reopen it you can take a look at those frames to see what happened during tracking. It's nice to see such a nice video! Cheers.
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