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Hash, Inc. - Animation:Master

eptigo

*A:M User*
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Everything posted by eptigo

  1. what i did was follow this tutorial on 3d modeling in am http://home9.highway.ne.jp/katakata/tuto/h...mdl/head01.html the tutorials are all in japanese, but the images that come with the tutorial make it relatively easy to follow good luck
  2. im working on this character model, and i was just wondering how could i improove it, or make better ones in the future. does anyone have any suggestions???? http://emar0.angeltowns.com/misc/female_rotationdivx.avi
  3. man, this is just perfect, now all i gotta do is repatch some 5 point patchs and ... ya thanx everyone you've been a great help, i really appreciate it ^^
  4. wow, vern really is everywhere XD thanx vern does anyone else have any suggestions in regards to getting the C/F/A to function on the correct axis?
  5. ok, im back ^^;; The reason why I usually end up needing to fuse verticies is because often ive been modelling certain kinds of models which require me to copy/flip/attatch one side of the model to the other But the copy/flip/attach function doesn’t always work the way I want it to. Sometimes it works on the wrong axis, and sometimes it fails to fuse all the vertices leaving gaps in the middle (this is obviously a result of the vertices not being properly aligned in the center) So I often find it easier to just do it manually as opposed to getting the copy/flip/attach function to work properly If there were some sort of wield nearby vertices function, it would make patching up those gaps faster and easier than doing it manually. I don’t know how the majority of the users feel about it, but I know that I would find the function practical and useful http://emar0.angeltowns.com/misc/breasts_test_00.jpg i was trying to model this girls breasts ... i find it difficult to model these, any suggestions anyone???
  6. but i always end up needing a tool like that am i doing something wrong :s
  7. is there some sort of function that welds verticies that are near each other?
  8. i want to build some missles, and have about half a dozen of these guys fly out in random randomly in a general direction is there an easier way of doing something like that besides modelling each projectile, and moving each missle separately? is there an easier way of makin missle fire that i am missing?
  9. im trying to give this model facial expressions but im having trouble doing so what i am trying to do is, rig a bunch of facial poses (mouth pose sliders, eye pose sliders, etc) to a single slider for a specific emotion (happy, sad, mad, whatever) i got the pose sliders to move the different facial features ok but i cant get the stupid pose sliders to work with the emotion pose slider i mean it works (at least i think it does) but i cant see the sections of the face move ? any advice?
  10. is there an easy way of modeling an environment? like lets say, using some sort of scattering tool or some kind of tree/rock/foren object generator or would i have to model and place everything one object at a time?
  11. yes, that is inadvertantly what i have done. stamped the same image over numerous times hmmm, well, i doubt it as i have attempted to explain before even after i have fixed it, and saved it. when i shut down the program and try to access the file again the decals are all wrong i must have tried this several times already
  12. Alpha channels on decals will allow your decal to have transparency. Like if you wanted an irregular shaped decal, or to have a hole where a material shows thru. Oh, and I opened your model file; I assume you are referring to problems like places where the stripe decals don't line up, like on the wings? Oh and why are all of your control points peaked? Just curious. no, its more like on the main body. Its like one side has this blue strip, and its fine but the other half ... doesn't the same goes for those hanger bays on the bottom of the ship (those tiny towers sticking out of the bottom of the vessel) there shouldn't be any blue there, neither on the bridge (the tower on the tope of the vessel) as for the peakiness, that may have something to do with my current skill level (i like peaked, its the style ;_
  13. yes, i luv photoshop ... alpha ... channels??? i don't really understand how exactly i can use alpha channels in regards to decals
  14. Yes, i applied the decals, and yes i applied them using the proper mode (at least i think i did, the shapes im applying them to arent spherical, or cylindrical, so im assuming planer is most correct here) well, i dont really see how something like resolution would apply here, if the images are low res, then they will simply show up blurry or pixelated on the shape right. they're not showing up like that, they're just showing up ... different here's a link to the model if anyone wants to take a look at it: http://emar0.angeltowns.com/misc/imp_dreadnaught_00.zip i think the problem has something to do with overlapping decals
  15. no, im not moving the CPs after the decals have been applied the decals just appear different after i reload the file and yes this happens after the render as well
  16. Yes, i am having trouble applying decals the decals go on fine, and the model looks relatively great (considering my skill level) but when i try to open the model file again, the decals do not seem to be properly applied, its like there out of place or something i think it has something to do with layering different decals ontop of each other or something my problem basically is, the decals just dont seem to want to stay the same
  17. hi, im new, i just wanted to introduce myself. uh i havent really figured out how to navigate these forums yet
  18. hmmm, forgive me if my post doesnt seem to corrispond with what you want for i have yet to check the file myself. i am no expert even though i have built a few characters myself i would just position the ear in place with out actually attatching it.
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