
eptigo
*A:M User*-
Posts
131 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by eptigo
-
normally i can grab the end of my characters arm and move the whole thing but for some reason, i can move one arm freely, and the other arm i have to move the upper arm of the arm and the lower part of the arm independently. its as if some option was accidently triggered, but i cant begin to guess how. im using the default character build that came with the AM software. i have yet to understand how the build works, or how to reproduce a similiar rig
-
i was trying to experiment with some facial expressions i thought i could copy and paste the pose set on one side of the characters face to the other side of the face in the second pose but i couldnt get it to work properly
-
normally when i apply a decal to something it shows up in the modelling window but this time around when i apply a decal it doesnt showup in the viewport, but it renders out ok whats the deal???
-
what was the shortcut for turning off particles again was it something with the number 8 and while im asking, might as well ask about the shortcut that shows which way the normals are facing
-
theres my black outline of the head, not sure how to get rid of it i only have animation master version 13t didnt update because i wasnt too impressed with what i heard about the latest version of am (that and i wanted to conserve my money for AM paint)
-
when i render my hair, i can see a black outline of my characters head in the hair, how do i get the hair to cover that up?
-
i want to be able to make some cool anime hair thought about using the hair modifier particle system thingy (havent touched the thing in so long forgot what to call it) but i find that any type of particle has a tendancy to slow down my system by ... alot so i was thinking of modelling the hair, but i cant concieve of a decent method to modelling good looking anime hair. whenever i try to model anime hair, it tends to come out wierd and boxy or something
-
ok, ya all valid points some buildings im going to be going into, but some im not for the ones that i am going into how do u use boolean? is there a tutorial for it somewhere?
-
i dont know for sure, still a bit of a rookie myself but from my pov it seems like there might be a problem with the action like its not compatible with ur rig or something try making a new action from scratch (hee hee hee, his face looks funny ^^)
-
im having some trouble with my model i was studying the dynamic constraints when it occured to me perhaps i can use this for a skirt when i tried using dynamic constraints with the skirt, the skirt kind of ... uh ... i thought that it might have something to do with the object collision settings but even tweeking those didnt seem to have much of an effect i could just turn off object collision, but that would kind of defeat the purpose of using dynamic constraints to get the skirt to move around the legs (i could use the cloth modifier which works fine on its own but i find that when it comes into contact with another piece of cloth it has a tendancy to go ... crazy) plus i wanted to try something different, it was an experiment Dynamic_Constraints01_.prj
-
walls arent always plain and flat, (obviously) they tend to have doors, and windows, and various other accessories if i initially build up my wall(s) with some type of simple grid, would that be a good way of preparing my walls for recieving an object (such as a door, or window) this way i mearly edit piece of the grid of the wall to leave a gap for the foreign object
-
is there a way to get a snake to slither across the ground or something like that?
-
ok, i got it. that picture was super helpful. more users should use images like that in there replies unfortunately i seem to be having trouble getting groups, or materials to show up in my choreography from the project workspace
-
if i wanted to get my particle emitter to start emitting at a certain point in time id just modify the time in "Preroll" under properties for the particle material but if i wanted to get that same emitter to stop emitting at a certain point in time, how would i do that?
-
ive been having some trouble adding control points to a line lately sometimes it works just fine, but sometimes i just cant select it, or add to it why is this?
-
well what if i want to add doors or windows to the thing, is there a fast and efficient method of doing something like that that i may be missing?
-
thing is, im uncertain what the final layout for my city scapes going to be. i wanted to put something together for a comic right, and i just needed certain scenes for certain parts of the comic know what i mean. just specific settings with that in mind i probably dont need a whole city right?
-
i wanted to build buildings, and rooms, and hallways and stuff like that now for the avid user, this is probably a simple thing to do. but for an eternal noob like me, its kinda awkward i dont know a good method of doing things like this. can someone point me in the direction of some tutorials on subjects like this i was hoping to build city scapes and building interiors, and things like that
-
I tried to do some research on my own but found little to nothing call me blind or whatever but, guess i just didnt know where to look in the previous versions of AM a new set of particle systems were introduced and the cloth material as well so i was wondering, whats new in the latest version of AM?
-
i wanna make some decals, but not know where to begin. guess i suck at that ;; all this time ive been trying to use photoshop to build the stuff, but ive been wondering wondering if theres a program i could use to paint the materials right on the model, that would be awsome
-
got it, thanx : P
-
my system crashed and i had to reinstall AM now im having trouble finding some of the models that came with AM more specifically many of the basic shapes any ideas?
-
hey thats great and all but how would i do this in the modelling window? this only seems to work in the coreography
-
is there a way to duplicate a simple shape randomly across a surface?